2011-11-27, 10:59 PM
Tranquility Wrote:What Joe's probably trying to get at is that spending resources to create multiple routes in existing jobs (alongside new jobs) would not earn them as much revenue as focusing solely on new jobs, which have exclusive cash inventories.
It'd also be boring as pineapple to level a character to a certain job level, pick a route, and then create a new character to pick the other route.

