2011-11-26, 02:51 AM
![[Image: kagami_nowai.jpg?1318992465]](http://s3.amazonaws.com/kym-assets/photos/images/newsfeed/000/044/226/kagami_nowai.jpg?1318992465)
Sure there are some things I am like..skeptical about in Corsair changes, but in lies plenty of potential here. Sair's seem to be a bit more complicated to control....which is what I like about the class to begin with before we got the "boat never brakes" change. Loving the new wings, loving the PDR reduce, sad about losing boat, but I can definitely feel the excitement of keeping my stance activated while using rapidfire, and doing an occasional Head Shot. The Head Shot animation is pretty badass...as well as the Shot Gun skill I hope that skill maintains some sort of relevance in terms of mobbing.
I liking what I see, but I need to see this all in full force action for me to deiced whether to play again or not when this comes out.
Also for the sairs complaining that we losing uniqueness...lol Sairs have always been a class that more or less was a collection of ideas for already existing ranged classes.
All canon was a stronger TT
All Trop was was snipe with a faster CD
All RF was was Hurricane
ALL Recoil Shot was was Flash Jump
The fact that we have so many attacks skills for other ranged classes is cool with me. A marksman/Bowmaster/Sin/ all in one...I game.

