2011-11-24, 06:40 PM
Blades4hire Wrote:I think you people are resistant to change.
We asked for a complete revamp, and that's what we got.
Don't make judgements until these things actually get dome with testing and are released in KMS.
For all we know, Buccs could be overpowered after this(random example)
All you've seen are some videos of people with bad control and clean equips, and you already say that the changes are terrible.
I know a lot of buccaneers that don't give a damn about DPS or damage and were pretty content with their class as is. all they really wanted was a few percentage increases, a change in casting speed and a decrease in some delay, and get rid of overlapping skills (and those that no one wanted because they were never used) like lolshockwave. they were not all that caring about damage and being OP; they jut waned to be somewhat on par with the mid range. This "revamp" was overhyped and is not appealing to that generation. I guess we wanted something new an fresh, but not to this extreme. We thought it would be a modification of the skill set and a reorganization with a few new skills to boot, which is , unfortunately, not what happened. They basically changed the job(s) to something that is barely reminiscent of the first generation of the pirate and into, essentially, another class. I'm fine with change, but this is bordering on ridiculously unnecessary.
What i don't understand is why Nexon felt the need to completely overhaul just the thieves and pirates. Why not ALL the classes? What makes Thieves and Pirates so needing of a complete overhaul? I guess I should stop using logic with nexon an stop getting my hopes up ever. Here's to some changes to the sprites so that S transform isn't just some blip on the screen (cause that looks stupid IMO).

