2011-11-04, 06:30 PM
Viaje Wrote:And we're all to conclude that just because a method is more cost-effective, a company should utilize that method, regardless of the effect on the end.
Then I'll again assume that you've never run a business yourself. In case you wonder (I'll whisper this! It's about making money!)
Viaje Wrote:Yeah, I'm not surprised that you're going to just assume I don't understand you. It makes it a tad easier for you to presume your argument to be infallible.
Well, since you can't seem to read, judging is easy.
Viaje Wrote:However, back in reality, a game modification doesn't have to alter the client-server interaction to qualify as modifying the code.
Remember your previous statement, "I'm pretty sure developing content involves altering the code. Questions?"
The whole post is regarding server/client modification on what they can and can't do. The whole argument is about why they can't fix server/client-related issues. Get me?
Viaje Wrote:A TOS' existence does not in itself make it a bonding contract. There are several clauses within Nexon's TOS that would not hold up in a court of law.
http://www.paed.uscourts.gov/documents/o...D0411P.pdf
Viaje Wrote:Again, you must be new here.
No, not really.

