I'm not sure about Fusion Weapon. It has won me so many games since I put it in and it allows me to save resources when pushing for game. I'm not too worried about MST or Heavy because I can bluff with Gem-Knight Fusion. Fusion Weapon doesn't come out until mid-late game anyway. Maybe -1.
I agree with Divine Wrath as it hasn't been working for me. I'll most likely replace them for Solemn Warnings. I also agree with PWWB.
I've been fiddling with the T.G. engine a bit since it does affect the deck quite a bit. At first it was at 2/2, but I felt that it slowed the deck down, especially when Striker was nowhere in sight. Then I tried 1/1, but I feel like that the T.G. engine at that ratio isn't fast enough. I'll have work with it more, but I don't want the Gem-Knight aspect to be slowed down.
I might tech Veiler if I can get my hands on one. I'm trying to stay away from BLS. From what I'm seeing, his price is hovering around a solid $25 on eBay so I'll wait for if he survives the March banlist before I get one. At most I'd tech Chaos Sorcerer.
I'll see if I can fit Dark Bribe and Maxx "C" in the main deck.
As for Karma Cut, it's hard to say. I'll try lowering it by 1, and if it doesn't prove useful, by 2. I have used it in to get me out of a pinch. I agree with Compulsory. Super Poly doesn't work with the deck in its current state because of the restrictive Fusion Materials (Gem-Knight Garnet/Tourmaline/Sapphire + Gem-Knight). I'll add it when the second wave of Fusion Monsters come out. Factory is good because it keeps my hand filled for Gem-Knight Fusion, or for defensive purposes. And I try switching Trooper with Ryko.
So I'm looking at...
Monsters: 20
-1 Rescue Rabbit
-1 Card Trooper
-1 Morphing Jar
+1 T.G. Striker
+1 Maxx "C"
+1 Ryko
Spells: 11
-1 Fusion Weapon
Traps: 10
-2 Phoenix Wing Wind Blast
-2 Divine Wrath
+2 Solemn Warning
+2 Dark Bribe
Side: 15
-1 Compulsory
-1 Karma Cut
+1 Rescue Rabbit
+1 Effect Veiler
Summoner Monk might see light in here. Also, someone flooded T.G. Hyper Librarians on eBay. Currently at $20-25.
I agree with Divine Wrath as it hasn't been working for me. I'll most likely replace them for Solemn Warnings. I also agree with PWWB.
I've been fiddling with the T.G. engine a bit since it does affect the deck quite a bit. At first it was at 2/2, but I felt that it slowed the deck down, especially when Striker was nowhere in sight. Then I tried 1/1, but I feel like that the T.G. engine at that ratio isn't fast enough. I'll have work with it more, but I don't want the Gem-Knight aspect to be slowed down.
I might tech Veiler if I can get my hands on one. I'm trying to stay away from BLS. From what I'm seeing, his price is hovering around a solid $25 on eBay so I'll wait for if he survives the March banlist before I get one. At most I'd tech Chaos Sorcerer.
I'll see if I can fit Dark Bribe and Maxx "C" in the main deck.
As for Karma Cut, it's hard to say. I'll try lowering it by 1, and if it doesn't prove useful, by 2. I have used it in to get me out of a pinch. I agree with Compulsory. Super Poly doesn't work with the deck in its current state because of the restrictive Fusion Materials (Gem-Knight Garnet/Tourmaline/Sapphire + Gem-Knight). I'll add it when the second wave of Fusion Monsters come out. Factory is good because it keeps my hand filled for Gem-Knight Fusion, or for defensive purposes. And I try switching Trooper with Ryko.
So I'm looking at...
Monsters: 20
-1 Rescue Rabbit
-1 Card Trooper
-1 Morphing Jar
+1 T.G. Striker
+1 Maxx "C"
+1 Ryko
Spells: 11
-1 Fusion Weapon
Traps: 10
-2 Phoenix Wing Wind Blast
-2 Divine Wrath
+2 Solemn Warning
+2 Dark Bribe
Side: 15
-1 Compulsory
-1 Karma Cut
+1 Rescue Rabbit
+1 Effect Veiler
Summoner Monk might see light in here. Also, someone flooded T.G. Hyper Librarians on eBay. Currently at $20-25.

