2011-10-02, 11:45 PM
Gotta say that from a programming standpoint this theory is quite unlikely. What you're saying here is that the server actually records the amount of time a character has opened an Evil box in a certain time period, and uses that to determine the probability of getting certain items.
It's certainly never been done before in GMS, as far as I'm aware (please correct me if I'm wrong). Quite unlikely. What is more possible is that you've ran into some terribly bad luck (or good luck, if you consider the fact you did get some good items at one point or another).
It's certainly never been done before in GMS, as far as I'm aware (please correct me if I'm wrong). Quite unlikely. What is more possible is that you've ran into some terribly bad luck (or good luck, if you consider the fact you did get some good items at one point or another).

