Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
The Scoundrel Consensus.
#13
poxeclipse Wrote:lol @ thinking NLs need buffs and/or changes.

I don't get this mentality. Any role that NLs had have long since been covered by a half dozen other classes that do it better than they do. Why not give them new roles now?

JoeTang Wrote:Archers had to deal with it, and it's still a part of their skill tree, why shouldn't thieves?

It's built into Archer Mastery now. Instead of Keen Eyes being built in from the very start, I'd expect it to be built into Nimble Body when the Thief revamp comes.

---

Anyways, I posted a few ideas about a possible Assassin revamp over at Basil a while ago. Do note that I have never played an Assassin beyond 2nd job. The below also only focuses on buffs, since I don't know much about the thief damage formula.

1st job:
- Nimble Body increases the speed cap, like Archer Mastery.
- Keen Eyes is removed and its bonus is merged into Nimble Body.
- Disorder becomes a buff skill that affects all monsters that you attack. (IIRC, the way it currently works involves launching an attack with this effect? If it already works as a buff skill, then ignore this)
- Dark Sight would probably have its movement penalty removed, and be given an attack bonus that lasts for 10 seconds after coming out of Dark Sight (which means that for Night Walkers, that 2nd job skill would be eliminated and merged with Dark Sight).

2nd job:
- Haste would probably grant a Shadow Shifter-type evasion bonus to party members. Something like 10%, I would think, likely stacking with Shadow Shifter since it's a buff.
- Critical Throw and Savage Blow's maximum level reduced from 30 to 20.
- Physical Training skill for DEX and LUK. Or they'll go the Mage route and do it purely for LUK.

3rd job:
- Meso UP merged with Alchemist, and Alchemist becomes a party skill (although the effect might be nerfed slightly).
- Hermit's Shadow Partner grants guaranteed critical hits for 1 second after every dodged attack. Chief Bandits have a 5% chance to restore 3% HP and MP with each attack, although this only works if your HP or your MP are below 60% (keyword 'or', both will work if just your MP is below 60% and vice-versa).
- Shadow Web not only binds monsters, but it inflicts 50% damage over time, and reduces the amount of damage needed to knockback monsters by 25%.
- Shadow Meso and Chakra are scrapped entirely.
- Taunt is moved to 3rd job. Amount of SP needed to max reduced from 30 to 10.
- Dark Flare is scrapped entirely.
- Ninja Ambush is moved to 3rd job. It is changed to a stationary summon skill that inflicts 300% damage, and its attacks are considered to be magic based even though it runs off of the player's physical damage range (meaning it will hit through super defense up, but is utterly useless during super magic defense up). It will also ignore enemy MDR if it is summoned while the player is in Dark Sight.

4th job:
- Ninja Storm now only pushes monsters in the direction that the player is facing, and now has invincibility frames associated with it so that you won't take damage from monsters behind you that are pushed past you. It can only be used in mid-air now, though.
- Night Lords get a new skill that increases Shadow Partner's attack by 15%. Every attack that misses the player while Shadow Partner is summoned results in the player's maximum critical damage being boosted by 15% for the next second.
- (Shadowers would probably get an altered form of the above skill that is exactly the same except for the critical damage boost, in which they get +20% HP/MP and +30% status resistance while Shadow Partner is summoned instead, stacking with HB and stacking with Shadow Resistance to bring their status resistance to 50%.)
- Make Expert Throwing Star Handling's recharge chance apply even with Shadow Stars.
- A new skill for Night Lords called Night Veil or something that lasts for 30 seconds (with a cooldown of 180 seconds). Think of this as the opposite of smokescreen. Monsters that are in the veil have their level set to 0 (meaning nothing should ever miss), they take 200% damage over time each second, the enemy PDR/MDR value is reduced by 40%, and all enemy buffs have a 100% chance to be dispelled (only for monsters that are hit by this at the very beginning of the attack, though, you can't just rush a monster out and then back in).

I think I have a rather fun idea for a new Night Lord mobbing skill, but I see it ending up either horrifically broken or too impractical to see any real use. It's a skill that can only be used in mid-air, but it sends you flying forward much like what Flash Jump already does. As you fly ahead, you rain stars on enemies below you. It can be chained with Flash Jump, meaning you can probably stay in mid-air indefinitely if you wanted to, but that's where the broken (no other class would have mobility that even compares) or impractical (against larger enemies, you will be flying into monsters the entire time unless you start chaining jumps from a really high ladder, although if you're really confident in your evasion rate, you'll be pulling criticals all the time) parts come in. Maybe this skill could raise the jump cap to 130 if such a skill were to be made?
Reply


Messages In This Thread
The Scoundrel Consensus. - by Alloy - 2011-09-16, 12:39 PM
The Scoundrel Consensus. - by CarrionCrow - 2011-09-16, 12:48 PM
The Scoundrel Consensus. - by happylight - 2011-09-16, 12:55 PM
The Scoundrel Consensus. - by JoeTang - 2011-09-16, 01:13 PM
The Scoundrel Consensus. - by Liteness - 2011-09-16, 01:27 PM
The Scoundrel Consensus. - by poxeclipse - 2011-09-16, 01:39 PM
The Scoundrel Consensus. - by danielcatu - 2011-09-16, 01:52 PM
The Scoundrel Consensus. - by Bribery - 2011-09-16, 01:52 PM
The Scoundrel Consensus. - by Five Second Pose - 2011-09-16, 01:53 PM
The Scoundrel Consensus. - by Link - 2011-09-16, 01:58 PM
The Scoundrel Consensus. - by valhala556 - 2011-09-16, 01:59 PM
The Scoundrel Consensus. - by Mazz - 2011-09-16, 02:25 PM
The Scoundrel Consensus. - by Alilatias - 2011-09-16, 02:59 PM
The Scoundrel Consensus. - by Zenkat - 2011-09-16, 03:32 PM
The Scoundrel Consensus. - by Alloy - 2011-09-16, 03:37 PM
The Scoundrel Consensus. - by Aggravate - 2011-09-16, 03:42 PM
The Scoundrel Consensus. - by TheBlackMage - 2011-09-16, 04:02 PM
The Scoundrel Consensus. - by Five Second Pose - 2011-09-16, 04:15 PM
The Scoundrel Consensus. - by modular - 2011-09-16, 04:18 PM
The Scoundrel Consensus. - by PirateIzzy - 2011-09-16, 04:24 PM
The Scoundrel Consensus. - by Aggravate - 2011-09-16, 04:27 PM
The Scoundrel Consensus. - by DarkXDaisuke - 2011-09-16, 05:11 PM
The Scoundrel Consensus. - by Five Second Pose - 2011-09-16, 05:30 PM
The Scoundrel Consensus. - by poxeclipse - 2011-09-16, 05:55 PM
The Scoundrel Consensus. - by Worthyness - 2011-09-16, 05:58 PM
The Scoundrel Consensus. - by Alloy - 2011-09-16, 07:04 PM
The Scoundrel Consensus. - by poxeclipse - 2011-09-16, 07:10 PM
The Scoundrel Consensus. - by Alloy - 2011-09-16, 07:12 PM
The Scoundrel Consensus. - by Muppy - 2011-09-16, 07:25 PM
The Scoundrel Consensus. - by Alloy - 2011-09-16, 07:28 PM
The Scoundrel Consensus. - by Aggravate - 2011-09-16, 08:25 PM
The Scoundrel Consensus. - by Bribery - 2011-09-16, 08:39 PM
The Scoundrel Consensus. - by Loose - 2011-09-16, 08:42 PM
The Scoundrel Consensus. - by Locked - 2011-09-16, 09:09 PM
The Scoundrel Consensus. - by JoeTang - 2011-09-16, 09:15 PM
The Scoundrel Consensus. - by TheBlackMage - 2011-09-16, 09:23 PM
The Scoundrel Consensus. - by Veneni - 2011-09-17, 05:03 AM
The Scoundrel Consensus. - by yo72 - 2011-09-17, 05:47 AM
The Scoundrel Consensus. - by Dark Link - 2011-09-17, 06:04 AM
The Scoundrel Consensus. - by cronnoponno - 2011-09-17, 06:40 AM
The Scoundrel Consensus. - by PirateIzzy - 2011-09-17, 04:03 PM
The Scoundrel Consensus. - by Beg - 2011-09-17, 04:12 PM
The Scoundrel Consensus. - by Takebacker - 2011-10-02, 07:59 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)