2011-09-06, 02:31 AM
Locked Wrote:Yeah, this is right.
Damage range is like
(Multiplier*(4*primary+secondary+third)*wepatt/100)*totaldmg
Meaning this whole thing really isn't that big a deal. The damage range can change properly but it only means it's easier to calculate what your damage will actually be like.
I wanna see a hero with 500k+ range...

