2011-08-27, 01:14 PM
herb / vein locations
personality data collection
recipe droplist (useful because monster book doesnt support searches for items)
materials for ____ recipe
some other things:
-fusing equipment takes 2 of an equip and rerolls stats, possibly turning unpotentialed into potentialed at about 15% rate (if 2 potted items are combined you keep the potential at about 95~98% rate). its like cheap/free cubes if you can obtain a bunch of crappy potted items.
-if youre looking to maximize your characters traits, choose herbalism. miners cant get over level 10 empathy.
-half earrings are an excellent thing to make on crafters
-shoes are pretty good to make on smiths, but not quite as easily accessible as half earrings
-120 gear is lame, still takes a crapton of time pieces. compared to the required materials for 110- gear, not worth the expense of PoTs and recipes when you could probably make 5-10 lower level equivalents and fuse them for better potentials.
personality data collection
recipe droplist (useful because monster book doesnt support searches for items)
materials for ____ recipe
some other things:
-fusing equipment takes 2 of an equip and rerolls stats, possibly turning unpotentialed into potentialed at about 15% rate (if 2 potted items are combined you keep the potential at about 95~98% rate). its like cheap/free cubes if you can obtain a bunch of crappy potted items.
-if youre looking to maximize your characters traits, choose herbalism. miners cant get over level 10 empathy.
-half earrings are an excellent thing to make on crafters
-shoes are pretty good to make on smiths, but not quite as easily accessible as half earrings
-120 gear is lame, still takes a crapton of time pieces. compared to the required materials for 110- gear, not worth the expense of PoTs and recipes when you could probably make 5-10 lower level equivalents and fuse them for better potentials.

