2011-08-04, 02:52 PM
Takebacker Wrote:Agreed.And do it for each level of the 3 dozen or so skills that now have a CD.
Well yeah, because they would have to go back and add cases every time they make a new class with cooldowns.
Takebacker Wrote:Even if it is a thing it won't be until pirate revamp, and even that is speculation. I'd prefer toggle'able rather than keep a cooldown but at the same time doesn't have a cooldown.I could have sworn it had already happened in KMS or something.
Takebacker Wrote:I never said this was just about buccs. Buccs are the only thing that concern me, though.But I think that there are other classes that would make it your concern.
Takebacker Wrote:Yeah HP recovery in general is worthless except % healing per attack and even that is dependent on how fast the class attacks....until you used a 3.8k pot to be able to attack another hundred or so times?
And no there isn't pot CD, so yes it doesn't really matter. I just thought it was cool that it activated and i could say "oh yay i can attack BGB one more time".

Takebacker Wrote:We were arguing?I really have no idea anymore.
But I think these lines have much more impact on the skills that have CD's measured in milliseconds, not seconds.
If I didn't have to pause for a fraction of a second between BS's or BF's or PB's, my DPS would be much more.
Same goes for your demo, or dragon strike.

