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MapleStory/Latale Equipment Programming
#1
How do they make it such that the equipment draws so quickly/near immediately?

I meant to post this in the games section, but wasn't sure if it fit better here or there- so I'm taking a shot here first. I'm looking through the C# book I bought and have no idea how to emulate that effect (I'm aware that MapleStory programmers might not be using C#, but I'm a newbie, and people keep telling me I'm not ready for C++ or Java).

Anyway, my hypothesis is that it would involve putting layers on top of each other. That way, you can effectively switch a layer and replace it with the new one (the new item) which is triggered by the mouseclick when you tap on the item in your inventory. However, the book doesn't indicate how one draws multiple sprites in such a way that they move fluidly together.

I've seen some MapleStory flash games where part of the equipment lags off of the character- I think it may be a result of this method, but I'm not sure. Either way the main point is that MapleStory and Latale have clearly managed this; what I want to know is how. Any answers would help. I don't mind if it's elaborate and sounds like gibberish, or is summarised, or anything- I need leads, I can search for the rest. I've already looked up a few sites on google which may be relevant (i.e. neoseeker), but Southperry's always been a reliable source of info so I thought I'd leave a question here.
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Messages In This Thread
MapleStory/Latale Equipment Programming - by Haseo - 2011-07-24, 11:10 AM
MapleStory/Latale Equipment Programming - by Spaz - 2011-07-24, 10:40 PM
MapleStory/Latale Equipment Programming - by Dusk - 2011-07-25, 12:43 PM

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