2011-06-08, 11:11 AM
Tay Wrote:Ok just a few little nitpickythings, assuming you're going for a more physical spear build.
1) Max Upper Cut.
2) I'd consider dropping water chaser to 1 or none.
3) Invest alot more points into double swing, up to the cancel amount.
4) Drop fusion chaser if you don't intend to do a paralleling chaser build (pole, fire&ice or light&dark)
5) Consider putting more points into full swing, but that's just something I do cause I love that skill. And you'll want to max EX Full Swing, regardless it's a good range skill with massive damage.
You should have more points in that 1st skill on the bottom row, EX Chaser Upgrade but if its doesn't show in the planner then that's quirky cause theres a 2nd level and maybe 3rd in game.
Daku, drop ice car to 1 and jackyl to 3 then max Fly Swatter. That or take out of EMM.
There's not much reason to max upper in pve unless you really want it. The more airtime your enemy gets, the more damage you lose out on. I'm not sure how defense bonus scales SI, so no idea on that. Same to double slam and fusion chaser. Would fusion chaser still be worth it if we go at least 1 in all chasers?
I thought chaser upgrade was 1 lvl since it just adds 2 chasers.
Full swing is based on preference. Spear users tend to like it as spear = more range. With my Fierce FS pole I can get to cd to 7 seconds instead of 8, which is pretty good.

