Distance traveled divided by the amount of time taken.
I have taken the liberty of measuring the speeds of most movement skills. Excluded are ones that require monsters for obvious reasons.
Method:
All speeds are measured at the bottom of FM7, chosen as a simple flat plane where no angular launch can be considered, and friction is constant.
The time taken was measured from the first movement, and stopped at the last horizontal movement; what this usually means is the timer starts when the character first moves, whether that be the skill launching them forward, or them needing to jump straight up to begin. The timer is stopped when the character collides with the wall at the end.
All times are measured through FRAPS at 90 frames per second, taking usually two test runs and comparing with previous tests. There is an error margin of about 2%, from previous experience. There will be no videos posted unless highly demanded.
Units of Measurement:
As a standardized method of measurement, we will use the character speed displayed in the status screen. 100% signifies 100% speed, base speed. It is in fact true that 120% speed is 1.2x faster than 100% speed, and 140% speed is 1.4x faster than 100% speed, with a very small margin of error.
This table contains speeds adjusted for the new 150px/s speed after the Jump! patch. Any skills requiring (excessive) walking to influence it were removed from the table or striked. Testing is required to update these skills and conditions. The only movement skills missing now are Gigantic Backstep from Cannon Shooters I believe.
Results (Post-Jump/Legend):
Results (Pre-Jump):
*Teleport is an adjusted value to account for the variability of walking distance, plus the nature of the constant distance it moves a character.
For some reason, 140% speed kept measuring to be 138% speed. I do not know why.
Jag Jump:
Combat Step:
Mechanic Dash:
Flash Jump:
Teleport:
Recoil Shot + Wings:
Soul Runner:
Acrobatic Jump:
Demon Double Jump/Glide:
Magical Shift & Sudden Propel:
Elemental Shift + Thunder Breaker
If there is anything I missed or any questions let me know.
I have taken the liberty of measuring the speeds of most movement skills. Excluded are ones that require monsters for obvious reasons.
Method:
All speeds are measured at the bottom of FM7, chosen as a simple flat plane where no angular launch can be considered, and friction is constant.
The time taken was measured from the first movement, and stopped at the last horizontal movement; what this usually means is the timer starts when the character first moves, whether that be the skill launching them forward, or them needing to jump straight up to begin. The timer is stopped when the character collides with the wall at the end.
All times are measured through FRAPS at 90 frames per second, taking usually two test runs and comparing with previous tests. There is an error margin of about 2%, from previous experience. There will be no videos posted unless highly demanded.
Units of Measurement:
As a standardized method of measurement, we will use the character speed displayed in the status screen. 100% signifies 100% speed, base speed. It is in fact true that 120% speed is 1.2x faster than 100% speed, and 140% speed is 1.4x faster than 100% speed, with a very small margin of error.
This table contains speeds adjusted for the new 150px/s speed after the Jump! patch. Any skills requiring (excessive) walking to influence it were removed from the table or striked. Testing is required to update these skills and conditions. The only movement skills missing now are Gigantic Backstep from Cannon Shooters I believe.
Results (Post-Jump/Legend):
| Phantom Shroud: | 950% | (1.20s) |
| Monkey Push + Momentum Cannon Jump: | ~500% | (2.30s) |
| Magical Shift/Sudden Propel: | 485% | (2.36s) |
| Monkey Push: | 461% | (2.48s) |
| Swift Phantom (Haste): | 416% | (2.75s) |
| Double Leap (Air Lift): | 409% | (2.80s) |
| Elemental Shift: | 381% | (3.00s) |
| Wind Walk: | 381% | (3.00s) |
| Instant Acrobatic/Flash Jump: | 352% | (3.25s) |
| Instant Soul Jump: | 347% | (3.3s) |
| Ascend + Thunder (Boostered): | 317% | (3.61s) |
| Demon Jump/Glide: | 305% | (3.75s) |
| Wave + Shark Tooth (Boostered): | 305% | (3.75s) |
| Maximum Acrobatic/Flash Jump: | 295% | (~4.00s) |
| Exceed: Demon Strike: | 272% | (4.20s) |
| Momentum Mechanic Dash: | 270% | (4.24s) |
| N/A | N/A | |
| Momentum Combat Step: | 262% | (4.37s) |
| Wave + Shark Tooth: | 244% | (4.68s) |
| Instant Jag Jump: | 224% | (5.11s) |
| Instant Double Jump: | 219% | (5.22s) |
| N/A | N/A | |
| Maximum Jag Jump: | 202% | (5.67s) |
| Recoil Shot + Float: | 197% | (5.81s) |
| Walking Combat Step (115%): | 195% | (5.85s) |
| 160% Speed: | 160% | (7.15s) |
| 140% Speed: | 140% | (8.17s) |
| 120% Speed: | 120% | (9.53s) |
| 100% Speed: | 100% | (11.44s) |
Results (Pre-Jump):
| Instant Acrobatic/Flash Jump: | 422% | (3.25s) |
| Demon Jump/Glide: | 365% | (3.75s) |
| Maximum Acrobatic/Flash Jump: | 343% | (~4.00s) |
| Momentum Mechanic Dash: | 323% | (4.24s) |
| Teleport: | ~300%* | (4.45s)* |
| Momentum Combat Step: | 292% | (4.69s) |
| 3rd Job Instant Jag Jump: | 268% | (5.11s) |
| Instant Double Jump: | 262% | (5.22s) |
| Soul Runner: | 245% | (5.6s) |
| 2nd Job Maximum Jag Jump: | 242% | (5.67s) |
| Recoil Shot + Float: | 236% | (5.81s) |
| Walking Mechanic Dash: | 189% | (7.24s) |
| Walking Combat Step (140%): | 189% | (7.26s) |
| Walking Combat Step: | 170% | (8.07s) |
| 160% Speed: | 160% | (8.56s) |
| 140% Speed: | 138% | (9.93s) |
| 120% Speed: | 120% | (11.37s) |
| 100% Speed: | 100% | (13.70s) |
*Teleport is an adjusted value to account for the variability of walking distance, plus the nature of the constant distance it moves a character.
For some reason, 140% speed kept measuring to be 138% speed. I do not know why.
Jag Jump:
Spoiler
Combat Step:
Spoiler
Mechanic Dash:
Spoiler
Flash Jump:
Spoiler
Teleport:
Spoiler
Recoil Shot + Wings:
Spoiler
Soul Runner:
Spoiler
Double Jump:
Spoiler
Acrobatic Jump:
Spoiler
Demon Double Jump/Glide:
Spoiler
Magical Shift & Sudden Propel:
Spoiler
Elemental Shift + Thunder Breaker
Spoiler
What I Didn't Test:
Spoiler
If there is anything I missed or any questions let me know.

