2008-10-09, 12:14 PM
Devil's Sunrise Wrote:Damage sacrificed would for example be having a 70% hitrate with 5000 max dmg, compared to having a 100% hitrate with 3600 as max damage. However (Though this will possibly never happen), if you have a 50% chance of dealing an average damage of 7000 damage, this would be better in the long run as long you deal less than 3500 on average with 100% hitrate chance.
That is not factorting KBs and the like-
Plus a 50% hitrate is an average one could easily hit 10 times in a row
or miss with a 50% hitrate-
So really a high hit rate not only stabilizes damage, but also training potting etc etc.
Which is important to me at least

