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Boss regen rates
#9
wobbufet Wrote:What would happen if you killed the mushmom to 1%, let it regenerate fully and let someone else kill it while you're still in the map? (Yes I realise it would normally never happen) Who would get experience and drops? o.o

I would assume that, since the regeneration works even if someone is in the map, it divides it up based on how much was killed. Meaning, if the HP ended up being 1.5x the regular HP, then the exp would be divided up.

For example, say I get Mushmom almost killed, with .01 of its HP left. Then I let it regenerate to a full, or 1.00. That means that the .99 I killed earlier and the 1.00 that it recovered is now 1.99 total. If a friend came and killed it, they would get 1.00 of HP killed. That would mean that...

My exp gained (no HS or anything, rounded to nearest hundreth): 49.75%
Friend's exp gained (no HS or anything, rounded to nearest hundreth): 50.25%

At least, that would make sense to me. And then you would just times the percents by the actual exp to figure out how much you or the friend actually got.

Redface
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Messages In This Thread
Boss regen rates - by KajitiSouls - 2008-10-06, 09:57 PM
Boss regen rates - by Nikkey - 2008-10-08, 11:14 AM
Boss regen rates - by Allen - 2008-10-08, 11:27 AM
Boss regen rates - by KajitiSouls - 2008-10-08, 12:44 PM
Boss regen rates - by Fiel - 2008-10-08, 01:07 PM
Boss regen rates - by Mark - 2008-10-08, 01:39 PM
Boss regen rates - by wobbufet - 2008-10-08, 02:01 PM
Boss regen rates - by GameMX - 2008-10-08, 03:58 PM
Boss regen rates - by NoJobNoRules - 2008-10-08, 04:58 PM
Boss regen rates - by Nikkey - 2008-10-08, 05:59 PM
Boss regen rates - by Russt - 2008-10-09, 01:48 AM

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