2011-04-28, 01:08 AM
I know this post is prolly' gonna finish my stay at SouthPerry; but I'm ready to martyr
so let's do this.
This is going to be a long drawn out rant about one of the most bitched about topics in the whole of MapleStory; yes, I am talking about "Kill Stealing".
There are different levels of Ks'ing I think... Meaning, that there's a difference between some lvl 70 simply OWNING Kerning mall (as one might do at the date of this writing, for the drops), and some level 200 coming in and owning BigFoot, after a lvl 105 guy had spent 14 minutes trying to kill him. All "Ks'es" are not equal.
But... (And there's always a "but")...
Some things about the very concept of this need to be laid out.
I am 26 years old... (Go ahead, make yer' jokes).
And I remember "back in tha day".
Back in my day, when I had the original NES, if I was playing SuperMario/Duckhunt
and then suddenly a Luigi popped up and started hopping on the turtles around me, I would not have been like:
"Dude change games! You're fucking up my high score!!!!!111111"
What I'm getting at; is that Ks'ing is one of the things that make MMORPGS better than just regular RPGs.
Back in my day, I got kinda bored as the cast of Chrono Trigger kept on doing the same things, and saying the same things, over and over again, as I once again beat the game.
What I'm saying is that KS'ing itself, is a dynamic of the game itself.
If you truly never want to ever be KS'd, then just play Final Fantasy.
The NPC's will only do what you want them to do (or whatever they "DO").
And you can play your RPG in peace.
But for me...
The very reason I wanted to play an MMORPG AT ALL, was because it provided at least a semblance of actual human interaction. And I would venture to guess that's the same reason most of us "true dorks", decided to move onto MMO from the old RPGs.
Yet I digress:
My thesis, is that KS'ing does actually count as a form of human interaction.
SURE! It's not the kind that you want, and it slows down yer' "Master Plan".
But honestly if you don't like it that much... Again play a console RPG, play a game where everything is already programmed from the get-go, that way if they program an object designed to KS you, you at least know it was purposefully part of the game.
I guess what I'm getting at is the Maple "Meta-Game".
The Game Within the Game (And I am not talking about Match Cards.)
For instance:
Most of the Maple Populous that knows about it, is excited about PvP.
But when you really think about it, isn't KS'ing basically PvP?
Isn't it us, comparing whose stronger, while still (hopefully) having fun and playing?
I think it is.
The very concept of kill stealing was purposefully built into Maple.
Because the very concept of Maple is thus:
"Let's make a free 2-D game (that people will still shell out money for), and let's let them interact with one another while they play it".
The big selling point of maple is that it's MMO (trust me if it wasn't, I would have checked out the new Star Ocean).
But the very thing that makes an MMORPG BETTER than yer' average non-MMO, is that.... Well.... We are not just constricted to interacting with the programmers code.
We could meet a cool new real friend...
OR... We could meet a horrible "Hitler-Equivalent" Bastard...
Anyone that says that Ks'ing is bad...
Is either too young or too forgetful to remember how it used to be...
When you had to play games by yourself.
~The End
so let's do this.
This is going to be a long drawn out rant about one of the most bitched about topics in the whole of MapleStory; yes, I am talking about "Kill Stealing".
There are different levels of Ks'ing I think... Meaning, that there's a difference between some lvl 70 simply OWNING Kerning mall (as one might do at the date of this writing, for the drops), and some level 200 coming in and owning BigFoot, after a lvl 105 guy had spent 14 minutes trying to kill him. All "Ks'es" are not equal.
But... (And there's always a "but")...
Some things about the very concept of this need to be laid out.
I am 26 years old... (Go ahead, make yer' jokes).
And I remember "back in tha day".
Back in my day, when I had the original NES, if I was playing SuperMario/Duckhunt
and then suddenly a Luigi popped up and started hopping on the turtles around me, I would not have been like:
"Dude change games! You're fucking up my high score!!!!!111111"
What I'm getting at; is that Ks'ing is one of the things that make MMORPGS better than just regular RPGs.
Back in my day, I got kinda bored as the cast of Chrono Trigger kept on doing the same things, and saying the same things, over and over again, as I once again beat the game.
What I'm saying is that KS'ing itself, is a dynamic of the game itself.
If you truly never want to ever be KS'd, then just play Final Fantasy.
The NPC's will only do what you want them to do (or whatever they "DO").
And you can play your RPG in peace.
But for me...
The very reason I wanted to play an MMORPG AT ALL, was because it provided at least a semblance of actual human interaction. And I would venture to guess that's the same reason most of us "true dorks", decided to move onto MMO from the old RPGs.
Yet I digress:
My thesis, is that KS'ing does actually count as a form of human interaction.
SURE! It's not the kind that you want, and it slows down yer' "Master Plan".
But honestly if you don't like it that much... Again play a console RPG, play a game where everything is already programmed from the get-go, that way if they program an object designed to KS you, you at least know it was purposefully part of the game.
I guess what I'm getting at is the Maple "Meta-Game".
The Game Within the Game (And I am not talking about Match Cards.)
For instance:
Most of the Maple Populous that knows about it, is excited about PvP.
But when you really think about it, isn't KS'ing basically PvP?
Isn't it us, comparing whose stronger, while still (hopefully) having fun and playing?
I think it is.
The very concept of kill stealing was purposefully built into Maple.
Because the very concept of Maple is thus:
"Let's make a free 2-D game (that people will still shell out money for), and let's let them interact with one another while they play it".
The big selling point of maple is that it's MMO (trust me if it wasn't, I would have checked out the new Star Ocean).
But the very thing that makes an MMORPG BETTER than yer' average non-MMO, is that.... Well.... We are not just constricted to interacting with the programmers code.
We could meet a cool new real friend...
OR... We could meet a horrible "Hitler-Equivalent" Bastard...
Anyone that says that Ks'ing is bad...
Is either too young or too forgetful to remember how it used to be...
When you had to play games by yourself.
~The End

