2011-04-03, 05:34 AM
I see no reason to make my main characters' rings tradeable. If a day ever comes when I have enough better rings to replace them, their resale value will probably be zilch anyway, so I could just toss 'em. Meanwhile, hackers or carelessness can't make me lose them.
I do have plenty of mules whose rings will become tradeable. However, I don't intend to equip both. While the Lilin's ring glitch got resolved peacefully (i.e., rings unequipped but not deleted, nor accounts banned), I'd rather not risk Nexon's capriciousness for a temporary 5 extra attack.
Kinda unhappy about having to wait an hour to convert from untradeable to tradeable, though. Thought I was done with all that on day 17.
I do have plenty of mules whose rings will become tradeable. However, I don't intend to equip both. While the Lilin's ring glitch got resolved peacefully (i.e., rings unequipped but not deleted, nor accounts banned), I'd rather not risk Nexon's capriciousness for a temporary 5 extra attack.
Kinda unhappy about having to wait an hour to convert from untradeable to tradeable, though. Thought I was done with all that on day 17.

