2011-03-12, 10:49 AM
Furnost Wrote:From what I've tried out, it seems that Bearwolves have the upper hand.Very Tall Castle Walls seems to be the best map for Golems.
Last night I did an hour with my guildmates (14x Shad, 18x BM, 18x NL, 16x Bishop for HS mule, & 11x afk mule for bonus exp, plus myself [195 BM])
The result: 8.5% in an hour with a 1.5x exp card (didn't use my 1.2x buff b/c I had used it earlier that day).
I am almost positive I was getting about 7-7.5%/hr at castle golems with the same party.
The castle golem map is still really good because, as stated previously, it's a tighter map so you don't have to move around as much to attack, however, I did not find much trouble moving around the Bearwolf map we were on since I had haste (I think it was Under the Castle Walls 5? not entirely sure though...it had 3 raised platforms and the bottom platform).
For me personally, castle golems are major annoyance, because my Freeze stand isn't high lvl enough to avoid super kb effectively.
EDIT:
Would crocs be better than Bearwolf and Castle Golem for me? It seems the kMS English community training there at 12X-14X. Is it just that kMS has golem/bearwolf maps full?
I lose most of the exp to the higher levels when I'm at bearwolf/golem.

