2011-02-06, 01:22 AM
Range - 85250
[video=youtube;TKOplvgbKnw]http://www.youtube.com/watch?v=TKOplvgbKnw[/video]
Highest
1:22 - 72864? crit
2:56 - 574850 non crit
21:26 - 942096 non crit
can't check highest crit, hits beyond cap
Too lazy to check for lowest damage, maybe someone else can.
Some facts (arguable facts):
48% combat mastery + 15% ignore defense on axe = 63%
PDrate: 0.5 -> 0.35 due to threaten, yes it lowers PDrate, I'll certain that it does I'm almost sure it's multiplicative too and full effect, I tried doing half PDrate reduction like how power guard only reduces 25% touch damage at bosses, but it won't fit the data.
0.35 + 0.65 x 0.63 = 0.8705
214% (IS) x 210% (advanced combo) x 1.3 (boss damage) x 1.08 (total damage) x 1.25 (chance attack, yes, threaten's acc reduction counts as blind) x 0.8705 (PDrate) = 6.8656x multiplier
85250 x 6.8656 = 585293 (compared to 574850)
85250 x 6.8656 x (2.1 + 0.65) / 2.1 = 766455 (compared to 72864x)
85250 x 6.8656 x 1.64 (enrage) = 959880 (compared to 942096)
If I treat boss damage and total damage as additive,
585293 x 1.38 / (1.3 x 1.08) = 575287 (compared to 574850)
766455 x 1.38 / (1.3 x 1.08) = 753353 (compared to 72864x)
959880 x x 1.38 / (1.3 x 1.08) = 943471 (compared to 942096)
Which leads me to believe they are additive. Yes I was the one that said they were multiplicative pre-BB, but it could have just been the different defense formula. Critical formula is still off, I just can't seem to figure it out.
Maybe some of you have better eyes than I do picking out damage. Let me know and see what you think.
[video=youtube;TKOplvgbKnw]http://www.youtube.com/watch?v=TKOplvgbKnw[/video]
Highest
1:22 - 72864? crit
2:56 - 574850 non crit
21:26 - 942096 non crit
can't check highest crit, hits beyond cap
Too lazy to check for lowest damage, maybe someone else can.
Some facts (arguable facts):
48% combat mastery + 15% ignore defense on axe = 63%
PDrate: 0.5 -> 0.35 due to threaten, yes it lowers PDrate, I'll certain that it does I'm almost sure it's multiplicative too and full effect, I tried doing half PDrate reduction like how power guard only reduces 25% touch damage at bosses, but it won't fit the data.
0.35 + 0.65 x 0.63 = 0.8705
214% (IS) x 210% (advanced combo) x 1.3 (boss damage) x 1.08 (total damage) x 1.25 (chance attack, yes, threaten's acc reduction counts as blind) x 0.8705 (PDrate) = 6.8656x multiplier
85250 x 6.8656 = 585293 (compared to 574850)
85250 x 6.8656 x (2.1 + 0.65) / 2.1 = 766455 (compared to 72864x)
85250 x 6.8656 x 1.64 (enrage) = 959880 (compared to 942096)
If I treat boss damage and total damage as additive,
585293 x 1.38 / (1.3 x 1.08) = 575287 (compared to 574850)
766455 x 1.38 / (1.3 x 1.08) = 753353 (compared to 72864x)
959880 x x 1.38 / (1.3 x 1.08) = 943471 (compared to 942096)
Which leads me to believe they are additive. Yes I was the one that said they were multiplicative pre-BB, but it could have just been the different defense formula. Critical formula is still off, I just can't seem to figure it out.
Maybe some of you have better eyes than I do picking out damage. Let me know and see what you think.

