2008-09-13, 09:37 PM
I'd like it if they gave STR some useful secondary attributes, maybe make it like int where it adds some +DEF per point, or make it improve "armor penetration" (skills less affected by monster wdef as str goes up). Of course that affects warriors in general, but I think a 400-500 damage reduction on 4th job range warriors or a similar increased damage would be very welcome to all the Warrior classes. It's not really a problem of Paladins being wholly worse than the other Warriors, it's just that Warriors are already subpar in general so you have to be well optimised to beat (especially hp-washed) Bowmasters or Night Lords.
'course given Blast barely beats Brandish on single Holy monsters it could do with some improvements. Either better alternate elements or a better base that makes it dominant in more fields. Being able to hit for slightly less damage to 1 Fire monster than a Hero can hit to 3 Fire monsters is really not good enough >_>
'course given Blast barely beats Brandish on single Holy monsters it could do with some improvements. Either better alternate elements or a better base that makes it dominant in more fields. Being able to hit for slightly less damage to 1 Fire monster than a Hero can hit to 3 Fire monsters is really not good enough >_>

