2010-12-02, 02:49 PM
Looking at all of the recent KMST patches, there are some changes that they're making which make a lot of sense. Not only are they fixing many of the disjointed corners of their own accuracy system, but they're also fully utilizing a lot of what recoding Maplestory gives them. Remember that doing a full recode of the game is a very risky tactic for a business. Some businesses (namely Duke Nukem Forever and Netscape) recode and totally fail. Since Nexon's recoding was very successful, they want to get the most out of their engine. Also, as a shameless plug, many of my previous desires. Why not keep hoping?
So, here are some of my predictions on what will be happening for the future:
- Percentage based scrolls: Of course, these scrolls would be heavily dependent on what stats you have on your current items. Even 10%/60%/100% giving 3%/2%/1% would be pretty good. Nexon already has the means to implement such a scroll. Oh, and while they're at it, they might as well change the chaos scroll to also affect percentage based equips.
- More stats on items: The biggest thing limiting stats on items was the screen's vertical size. This is why, at the current moment, on critical rings the stats move to a second window horizontally rather than expand vertically. It's obvious Nexon wants to use as much of the screen real estate as they can with the new resolution (bigger mobs in Chryse, Lionheart Castle's boss, Mechanic's ultimate skill). I'd like to predict an item that outclasses the CZHelm. And due to the "more stats" thing, I'm also predicting more sets. A lot more.
- Revamp of ALL ITEMS: Yeah, this one is going to suck, but it's something they have to do. Seriously... 5 ACC from an overall? That'd be a big deal in pre-BB days, but the system is now antiquated. They're going to have to increase ACC, MHP (+100 HP from pig headband is now lol). Of course, this is going to make a lot of people angry, but it simply must be done. The current base stats on items are too weak.
- Revamp of Maker: The stats here are too weak considering the investment put in and the comparative benefit of scrolls.
So, here are some of my predictions on what will be happening for the future:
- Percentage based scrolls: Of course, these scrolls would be heavily dependent on what stats you have on your current items. Even 10%/60%/100% giving 3%/2%/1% would be pretty good. Nexon already has the means to implement such a scroll. Oh, and while they're at it, they might as well change the chaos scroll to also affect percentage based equips.
- More stats on items: The biggest thing limiting stats on items was the screen's vertical size. This is why, at the current moment, on critical rings the stats move to a second window horizontally rather than expand vertically. It's obvious Nexon wants to use as much of the screen real estate as they can with the new resolution (bigger mobs in Chryse, Lionheart Castle's boss, Mechanic's ultimate skill). I'd like to predict an item that outclasses the CZHelm. And due to the "more stats" thing, I'm also predicting more sets. A lot more.
- Revamp of ALL ITEMS: Yeah, this one is going to suck, but it's something they have to do. Seriously... 5 ACC from an overall? That'd be a big deal in pre-BB days, but the system is now antiquated. They're going to have to increase ACC, MHP (+100 HP from pig headband is now lol). Of course, this is going to make a lot of people angry, but it simply must be done. The current base stats on items are too weak.
- Revamp of Maker: The stats here are too weak considering the investment put in and the comparative benefit of scrolls.
