2010-11-26, 11:55 PM
It's really just a measure of the ratio of HP:XP over Availability.
Defense may finally play into it, since that actually determines how quickly you can erode the HP, but the basic concept is still pretty simple.
Too Simple, Unfortunately - Because of how dependent it is on the shape of the map, the number of spawn and the damage output, all of which are subject to their own rules of variation, the only realistic way I've ever found to do this is by comparing XP gain in 10 minute increments over various locations. The raw numbers mean almost nothing compared to geography and mob mix.
Defense may finally play into it, since that actually determines how quickly you can erode the HP, but the basic concept is still pretty simple.
Too Simple, Unfortunately - Because of how dependent it is on the shape of the map, the number of spawn and the damage output, all of which are subject to their own rules of variation, the only realistic way I've ever found to do this is by comparing XP gain in 10 minute increments over various locations. The raw numbers mean almost nothing compared to geography and mob mix.
It's not having what you want - It's wanting what you've got.

