2010-11-21, 02:48 PM
Goals Wrote:MS might not fit any economic model with ease, but I think there must be some strong economic principle that I can associate MS with. The only one I can think of right now is supply and demand. Maple sparked my interest in economics in the most unusual way. I never had any opportunities to learn about economics before my last year of high school. Before my last year, I knew nothing about real life economics. Because of Maple, I wanted to know how economics applies to the real world. *here's where I need to explain at least a few broad similarities between MS and the real world economics and I'm not talking about economic models*
You don't get it. Maplestory doesn't have any real economies of scale. Supply and demand in MS is backwards. When hackers increase supply, prices drop.
In the real world, when supply goes up, price goes up. When supply goes down, price goes down. Look at the television industry. This is occurring for the manufacturing of television sets.
You can't compare MS and the real world. Apples and oranges. You will get stuck trying to find some broad similarity between MS and the real world because frankly, there isn't much to go on, for reasons already outlined.
Economics is all about economic models. They explain situations, such as price, quantity, or something else, and predict them. It is the logical step from knowing all the key terms and types of market manipulations.
I'm saying this for the reason being that the broader you go, the less impact your point will come across. It won't hit hard enough. Shift the focus!
Say that playing an online MMO's marketplace, which dealt with virtual goods, gave you heavy interest in the function of real life markets, which function on limited resources. I suppose you could say both are subject to some form of market intervention, opportunity cost, inflation, but really, none of the fun stuff. No interest rate, no real money supply(m0, m1, m2) you could nail down, no bonds, stocks, etc.

