Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
MapleStory 2.0: What else should be changed?
#20
Better quests, and better quest rewards.

What I really want to see is longer quest story-lines that have prerequisites. I'm talking like themed-dungeon storyline length (read: Mushroom Kingdom, Neo Tokyo) with an *exclusive* item at the end, that make them worth doing. I was doing one of the El Nath storylines the other day (forgot the name. The one that gives you the level 55 cape). Its horrendously long in length and has several expensive items required (Synthesized DEX and LUK Crystals), making it completely worthless to complete. The level 55 cape ends up becoming obsolete 5 levels later anyway.

Also this is what I've really been hoping for all along: storyline quests for Adventurers only. Cygnus, Aran and Evan all have their own exclusive storyline. The Episode 1 Quest Chain gMS has is just disappointing. I'm sorry I wouldn't like looking like an Owl for 30+ levels until I get my Zak helm. I'm talking a quality kMS designed storyline.
Reply


Messages In This Thread
MapleStory 2.0: What else should be changed? - by AltCtrlDlt - 2010-06-23, 04:44 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)