2010-06-12, 02:16 PM
I'm not too familiar with Crit damage stuff, but I can't understand why everyone thinks crit ring is much better for classes with existing criticals.
Take Sin for example:
Maxed Critical Throw: 50% success rate, critical damage 200% -ie half of hits have double damage (right?)
So without ring, average damage is:
.5 x 1.0 + .5 x 2.0 = 1.5
With cruel ring, 5% extra chance, 20% extra damage:
.45 x 1.0 + .55 x 2.2 = .45 + 1.21 = 1.66
With crit ring, 10% extra chance, 10% extra damage:
.4 x 1.0 + .6 x 2.1 = .4 + 1.26 = 1.66
Exactly the same extra damage, extra 100(1.66-1.5)/1.5 = 10.7% damage for sin.
But Cruel ring has 1 extra weapon att, so wouldn't that one be slightly better?
Or do I not properly understand how the stats work or made false assumptions?
Please explain the reasoning or show the math why Crit ring is considered better.
Take Sin for example:
Maxed Critical Throw: 50% success rate, critical damage 200% -ie half of hits have double damage (right?)
So without ring, average damage is:
.5 x 1.0 + .5 x 2.0 = 1.5
With cruel ring, 5% extra chance, 20% extra damage:
.45 x 1.0 + .55 x 2.2 = .45 + 1.21 = 1.66
With crit ring, 10% extra chance, 10% extra damage:
.4 x 1.0 + .6 x 2.1 = .4 + 1.26 = 1.66
Exactly the same extra damage, extra 100(1.66-1.5)/1.5 = 10.7% damage for sin.
But Cruel ring has 1 extra weapon att, so wouldn't that one be slightly better?
Or do I not properly understand how the stats work or made false assumptions?
Please explain the reasoning or show the math why Crit ring is considered better.

