2010-03-22, 02:50 PM
Stats are based on four things:
-Base stats of the Pokemon species, which are fixed values for each species
-Individual values (IVs) of the Pokemon, which are values from 0-31 for each of the six stats and cannot be modified
-Effort values (EVs) of the Pokemon, which are values from 0-31 for each of the six stats and can be modified
-level
The formula for calculating stats basically looks like (base stats + IVs + EVs) * (level/100). It's actually a little more complicated, with some multipliers, but that's the gist of it. When you evolve a Pokemon, the only thing that you change is the species, and thus the base stats. So it doesn't matter when you evolve it - the end stats will be the same. For your example question, Scizor would still lose speed after evolving at level 100.
-Base stats of the Pokemon species, which are fixed values for each species
-Individual values (IVs) of the Pokemon, which are values from 0-31 for each of the six stats and cannot be modified
-Effort values (EVs) of the Pokemon, which are values from 0-31 for each of the six stats and can be modified
-level
The formula for calculating stats basically looks like (base stats + IVs + EVs) * (level/100). It's actually a little more complicated, with some multipliers, but that's the gist of it. When you evolve a Pokemon, the only thing that you change is the species, and thus the base stats. So it doesn't matter when you evolve it - the end stats will be the same. For your example question, Scizor would still lose speed after evolving at level 100.

