2010-01-16, 06:52 PM
I personally favour Blizzard, but Fireball is good too. I don't particularly like Lightning, but it is the most versatile of the three elements since there are the fewest immunes and easiest to break.
Every sorceress needs at least one point into Static Field, Teleport, and Warmth. Usually never more except Enchantresses for their Syngergy in Warmth.
Blizzard:
20 Blizzard
20 Glacial Spike
20 Ice Blast
x Cold Mastery (Enough to get -195% total reduction, never more though if you're poor, you usually get 20 points anyways)
1 Chilling Armour (Unless you want to use a Buff Orb/Snowclash)
Spare points into Ice Bolt
Fire Ball:
20 Fire Ball
20 Meteor
20 Fire Mastery
20 Fire Bolt
Spare points go into learning Energy Shield and syngergising with Telekinesis usually. Maybe one into Shiver Armour for the Defense boost.
Lightning:
20 Lightning
20 Chain Lightning
20 Lightning Mastery
1 in each other Lightning skill
Usually 1 into Shiver Armour, or use a PreCast Weapon
Rest into Charged Bolt followed by Nova
I can't remember how many points there are left in this build, but I'm fairly sure CB gets maxed and Nova gets a few at higher levels. Alternatively, you can max Nova instead and use that as an attack.
Alternatively, there's Orb+Element Sorcs for more versatility but lower damage:
20 Frozen Orb
20 Cold Mastery
And either Fire:
20 Fire Mastery
20 Meteor/Fireball
Or Lightning:
20 Chain Lightning
20 Lightning Mastery
You'll be weaker with each individual element, but you'll be able to kill monsters that aren't immune to both your elements, whereas single element sorcs are restricted more by huge immunity areas.
Every sorceress needs at least one point into Static Field, Teleport, and Warmth. Usually never more except Enchantresses for their Syngergy in Warmth.
Blizzard:
20 Blizzard
20 Glacial Spike
20 Ice Blast
x Cold Mastery (Enough to get -195% total reduction, never more though if you're poor, you usually get 20 points anyways)
1 Chilling Armour (Unless you want to use a Buff Orb/Snowclash)
Spare points into Ice Bolt
Fire Ball:
20 Fire Ball
20 Meteor
20 Fire Mastery
20 Fire Bolt
Spare points go into learning Energy Shield and syngergising with Telekinesis usually. Maybe one into Shiver Armour for the Defense boost.
Lightning:
20 Lightning
20 Chain Lightning
20 Lightning Mastery
1 in each other Lightning skill
Usually 1 into Shiver Armour, or use a PreCast Weapon
Rest into Charged Bolt followed by Nova
I can't remember how many points there are left in this build, but I'm fairly sure CB gets maxed and Nova gets a few at higher levels. Alternatively, you can max Nova instead and use that as an attack.
Alternatively, there's Orb+Element Sorcs for more versatility but lower damage:
20 Frozen Orb
20 Cold Mastery
And either Fire:
20 Fire Mastery
20 Meteor/Fireball
Or Lightning:
20 Chain Lightning
20 Lightning Mastery
You'll be weaker with each individual element, but you'll be able to kill monsters that aren't immune to both your elements, whereas single element sorcs are restricted more by huge immunity areas.

