2008-08-11, 08:21 AM
These materia seem extremely powerful, and they seem way too easily obtainable for how much they affect damage. Heavy wind and water materia for weapons would kinda break the game; wind will make magicians attack extremely fast, and warriors would get nearly as huge of a boost too. Water's mastery addition makes any class have 75% mastery, increasing average damage by at least 12.5%. Dark knights would have 95% mastery, and archers would get 105% mastery with this, it's way too powerful. The element resistances on the element materia would also be too powerful, since it would basically remove every ranged class's hp problems. Heavy fire, ice, and storm materia on a hat, top, and bottom, would make them take 25% damage from most magic attacks. Poison, holy, and dark materia on armor would be pretty pointless because no monsters have those element attacks, only poison would just reduce poison effect damage.
I like this idea though; it gives an actual purpose to monster etc. drops other than having them clog your inventory and become NPC food =p
I like this idea though; it gives an actual purpose to monster etc. drops other than having them clog your inventory and become NPC food =p

