Dusk Wrote:Because it's a stupid stat to adjust. HP is a limitation that prevents ranged classes from walking into Zakum's body and keeps other ridiculous things from happening.HP is ultimately a trade-off, though. It does function as a limitation, but make a Hero instead of a NL and you're free of that limitation (for the most part).
It also reinforces level limitations.
which begs the question, why limit character variety to class differences only? As Stereo said, many other games have a CON stat that functions as a secondary stat. Sure you can go without it, and you'll be stronger for it, but you'll be more squishy too. If you like it that way, that's fine, but that doesn't mean everyone else has to comply to that standard.
Adding DEX makes it easier to kill stuff. Adding HP makes it easier to survive stuff.
It's pretty obvious that there's a choice involved here. Of course, in this game it's a very heavily biased choice in favor of DEX, because (as you said) it isn't required to add anything to HP in order to play the game normally. However, more HP makes some things easier/doable at the expense of other stats, and if that's what someone deems useful then they should have that option.
Dusk Wrote:But people ruining their characters like that just makes me sad. It's not a necessary stat to add by any means and people should just learn to live without putting points into it.You might as well call all warrior classes "ruined" characters, then, because they have so much unnecessary HP that they can live without.
Also, while you've listed several other options for improving HP, the most reliable and accessible will always be the up arrow in your stat window.
Dusk Wrote:That's part of being a HP-less ranged class. Level up, gear up, dodge bombs, or party.Fixed.

