2009-12-08, 05:50 PM
Khoi Wrote:There's so much math involved in this game, it's mind-bending. Because you have to ESTIMATE if your attack will either:
a) Hit, or miss
b) Will it be enough to OHKO (One hit ko)
c) Will the other person switch out?
d) Will the other person just do nothing and buff-up?
This is just an example of a game that uses hardcore arithmetics though, I haven't played another game like this.
Funny. Point a and b are kinda universal. People are more willing to take risks if they can finish off the opponent. Point c is more like drawing out of a deck of cards; you don't know what the other guy has until he pulls it out at least once (unless pogeymans has changed since I've played or you two duked it out many times). It's kinda not good ammo to use for your evidence gun, for w/e thesis your essay might be supporting.
Now that I think about it, being OCD about the small particulars of games is probably unrelated to what the majority of the population may be familiar with (though I don't know your target audience). I have no idea what the rest of your essay contains, but some other points to go for are what happens to the child/player if he/she is playing alone, alone with watchers, in versus, and/or in co-op. The psychological findings are actually fairly profound and have serious implications to other social situations too.

