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A research and argumentative essay upon the effects of gaming
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Quote:Some pros to prolonged amount of gaming can be the fact that gaming involves critical thinking. Some games that involves critical thinking would be Role-Playing games. An example of this would be Pokemon, turns are based on a battle system known as Turn-based combat. Battles are calculated by arithmetic formulas, which is how damage is applied. For example, to figure out the damage, you have to calculate a Pokemon’s attack power in comparison to the opposing Pokemon’s HP (meaning Health Power) as well as that Pokemon’s Defense stats. Beating bosses in Pokemon or any Role Playing Game involves strategic thinking, as you would have to recognize and identity the patterns of your enemies. Another example of a video game that involves problem solving or critical thinking would be Grand Theft Auto games. In these games, the player is to overcome puzzles, money management, a list of people to contact, weapons management, all of which requires critical thinking. <- moviebob youtube //www.youtube.com/watch?v=HYD06FpSwQU 6:17
In an MMO known as Maple Story, there are economics and marketing practices. Such as the practice in a small virtual world, presentable in a economic/token system. This can also be applied with the real world, in which virtual experience and information is based upon real-world application. Then there’s also money and currency that one has to manage, such as learning on what you spend your money on. There are also priorities with money, there are certain things that have to be spent on first. Such as potions, this is comparable to reality as food isn’t a want, it is a necessity. Then there is leadership and party management, running a gigantic guild up to 100 players and knowing how to manage them. This is similar to running an office if a person is the big head corporate. A person is also able to organize a boss-run, in which you are the leader of the pack. You have to demonstrate how your group will attack the boss, which also involves critical thinking. Examples would include making people that are going with you, to stay in line in an orderly manner. One also has to form an appropriate battle formation suited for the boss. An example of this in any MMO would be a party consisting of a healer, a main attacker, and a support class that can buff up stats.
In MMOs, the ability to form an alliance with another guild can also build character, as it teaches a person to solve conflicts in a civil manner. Then there is the ability to maximize your status, which involves math. Because once you reach the end-game level, your stats will only go up so high. But with a certain arithmetic pattern, a person can figure out the formula for level-growth as well as stats-development. Similar to how a person would try to maximize their car in terms of appearance and how fast their car can go, this is no different. However, there are drawbacks, as one would have to spend an inconsiderable amount of time to figure out the formula, or the amount of virtual money they would have to spend in able to achieve such results. All of this involves critical thinking.

Only a portion of it, rough-draft phase. Still have about 7 pages or so to go, have to do this in MLA format, with MLA citations. Due by Friday, gotta get cracking! I'll be posting the completed version when I'm done, once again, this is a rough-draft copy, and it's only a portion of it. A portion that isn't even neatly organized, just everything at the top of my head.
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A research and argumentative essay upon the effects of gaming - by Kawasari Mimoto - 2009-12-05, 10:07 PM

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