Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Latest Glitch, Critical's Fail
#10
Schrono Wrote:Actually, everyone has this problem, even with attacks that aren't criticals. As someone said previously, your client has a random number generator built in to display some number in your attack range. This data however, isn't sent to the server, the server also has it's own random number generator that it uses to determine the actual damage you will deal to the mob.

The only time you'll really notice any problem with the damage displayed vs. the damage actually dealt is when you're in a magician, using your ultimate, and don't yet 100% 1-hit kill whatever it is that you're training on. Back when I had this problem at Newties (I could 1-hit Newties, but Nest Golems were only around 50% 1-hit kill) I would occasionally see 82-85000 damage displayed above the Nest Golem's, yet the Nest Golem would still have a sliver of health left.

Dude, that's not what this thread is about Goggleemoticon

The TS claims that he almost never 1hkos even with SE. It doesn't matter what's showing up, but it does matter what he's actually hitting.
Reply


Messages In This Thread
Latest Glitch, Critical's Fail - by ChosenSoul - 2009-12-05, 12:58 AM
Latest Glitch, Critical's Fail - by Russt - 2009-12-05, 01:00 AM
Latest Glitch, Critical's Fail - by ChosenSoul - 2009-12-05, 01:04 AM
Latest Glitch, Critical's Fail - by Sn1perJohnE - 2009-12-05, 01:15 AM
Latest Glitch, Critical's Fail - by trumpetdude - 2009-12-05, 01:26 AM
Latest Glitch, Critical's Fail - by Chameleonic - 2009-12-05, 01:35 AM
Latest Glitch, Critical's Fail - by Stereo - 2009-12-05, 02:16 AM
Latest Glitch, Critical's Fail - by Dusk - 2009-12-05, 04:21 AM
Latest Glitch, Critical's Fail - by Schrono - 2009-12-05, 05:46 AM
Latest Glitch, Critical's Fail - by Dusk - 2009-12-05, 08:49 AM
Latest Glitch, Critical's Fail - by god - 2009-12-05, 05:33 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)