I don't really care how long people take to level up - I know Priests will level faster than I ever could, whatever. They're strong, that's up to them. They get something different out of MS than I do.
It's when they are leveling up without even playing the game - that bothers me. Money should not be a substitute for time - I'm not against money adding to the experience, but it should not replace time spent entirely. So I am against leeching for the same reason I am against selling accounts - that is not earning your character.
Adding a mob-counter for inactivity (no more exp leech if you afk for more than 20 kills) is just the start.
Soft-log-outs could be another solution - if you idle too long you are no longer "in" the map, you can still receive whispers and stuff but you have to click to "re-enter" the map. Like logging in, except without typing password/pin or selecting the character, and you can cast buffs before re-entering (to make Magicians safe if they accidentally log in on a Goby house or something). Disable this at bosses and PQs, but in training maps I see no problems.
It's when they are leveling up without even playing the game - that bothers me. Money should not be a substitute for time - I'm not against money adding to the experience, but it should not replace time spent entirely. So I am against leeching for the same reason I am against selling accounts - that is not earning your character.
Adding a mob-counter for inactivity (no more exp leech if you afk for more than 20 kills) is just the start.
Soft-log-outs could be another solution - if you idle too long you are no longer "in" the map, you can still receive whispers and stuff but you have to click to "re-enter" the map. Like logging in, except without typing password/pin or selecting the character, and you can cast buffs before re-entering (to make Magicians safe if they accidentally log in on a Goby house or something). Disable this at bosses and PQs, but in training maps I see no problems.

