2009-12-01, 04:00 PM
Alloy Wrote:What about time leap, haste, smoke screen, seduce bait...
NOW i remember, I brought my shadower to HT as a sed mule lol. Completely forgot about that.
Shadowers are nice seduce bait, but that's one mechanic of one boss fight. I wouldn't exactly call shadowers balanced because of that. Smoke is nice, although I wish the cooldown was lower. Haste... brought by NLs
When I used my buc for HT, I didn't use time leap more than once out of like 10 runs, and that was the only reason I was there was for TL. I can see the problem if lesser leveled/geared guilds were doing HT, it would benefit them to bring an extra buc to reset the rez's.
That's the thing though, a guild may bring 1 shadower and buc to HT, but they'll bring NLs equal to slots not taken by a DK or bishop or BM/MM which doesn't seem fair to me. It wouldn't be so bad if the damage gap wasn't so huge, but the difference is just too much. Then we have the issue with a class like paladins who not only bring inferior damage, they don't hand out anything useful to the party.
I think Nexon has the tools and stuff to make the game better, they just don't do it. Things like, adding more skills into the game, extra buffs, and lowering how much SP is needed to max out one skill allowing classes to choose utility over damage or one skill over another. Right now, classes pretty much max out certain skills and leave out everything else, there's no real competition between skill X and Y.

