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Boss Prototype
#6
LoL. I had a similar idea a while back, but I never invented that many attacks.

My idea was that you'd have a cave map with tunnels cut off from each other. To give you an idea of the size of each tunnel, the space of the tunnel isn't tall enough for you to jump, but you can still move horizontally. Each person would occupy a tunnel, and in the middle of each tunnel is a teleport spot that brings you to another tunnel.

The worm like thing (I'm thinking of the Snowager from Neopets) would burrow through the tunnels. When it first appears in your part of the tunnel, it will do 1/1 then run through your section of the tunnel and run across the screen rapidly and then teleport to the next tunnel. It does a touch damage of about 2K and stuns/dispels upon touch.

To fight this, the party must spread out between tunnels. There are a total of 24 tunnels in the map, which means up to four parties can fight it. Parties will take tunnels close to each other. When everyone is ready, have one person summon it by dropping an ect into the ground. It will then appear and begin moving about the map.

When it appears in your tunnel, heal and then spam whatever move you have (or die when it runs across you with its touch damage). It would help if you had a summon, because the summon would be able to attack immediately. After healing, spam whatever, SoA, Triple Throw, Combo attack helps too, ect. A mage using an ultimate would be able to hit the worm in a different part of the tunnel.

It's KB is maxed damage, so only people using Combo charge and mages will be able to KB it, but not keep it under constant KB. Since the monster stuns upon touch and won't be kept under constant KB, two bishops are needed so that in case one is stunned, the other can help.

Sorry for using your thread as space to write this.

Edit: Hehe, the monster doesn't need to teleport. It'd just move through the wall and disappear into a different part of the map. The point of this boss is to give the 'nonbossing' classes in MS a chance to shine at a boss. These classes are: Mages, Shadowers, and Snipers.

The ideal party to fight my boss would be to get some mages continually spamming their ultimates to hit the worm if they see the worm in the map (not necessarily in your part of the tunnel).

Shadowers can do charged assassinate and then a Bstep when the worm appears in their part of the tunnel, something they can't do at a normal boss.

Snipers can KB the boss when it first appears, pot, then hit it again with Straffe for pretty decent damage.

Heros can use their Charged combo when the worm hits his section of the map, KB the worm, then have time for a final blow before their stunned.

Since this monster is elemental, Paladins will have a chance to shine.

For DKs, they'll maximize their attack by rushing the monster (but the monster will still rush through the map). After avoiding the touch damage of the monster, they can turn around and use crusher. And of course, when its not in their part of the tunnel, they can use roar.

Sorry NLs and BMs. They're kinda screwed. All they can do at this boss is spam Hurricane or use Triple Throw for one second before they're touched.

Since this is the case, they can only be fighting if they're multiple shadowers in their party.

So the party distribution would be like this:
Party 1
shadower
shadower
shadower
bishop
NL
BM
The shadowers will cast smokescreen for the NL and the BM, so they can keep hurricane and triple throw up when the worm comes around. The bishop will be in a separate part of the map spamming Genesis until the worm goes into the NL/BM portion. The bishop will quickly heal and then continue to spam genesis.

Party 2-3
DK
Mage/Bishop
Mage/Bishop
Mage/Bishop
Mage/Bishop
Bishop
Again, the bishop will be spamming Genesis until someone needs heal, they'll quickly heal, and then they'll continue spamming Genesis. The Mage will be spamming Blizzard/Meteo. The DK is there to save the mage's pots, and will HB the Mages when they get dispelled from the touch.

Party 4
Warrior
Warrior
Warrior
Warrior
Sniper
Bishop
The sniper will stay with all the warriors in one tunnel while the bishop is at a different tunnel. When sniped, the worm will be KBed, the warriors can KB them again and by using charged combo and keep it under constant KB. As the worm is under KB from the warriors charges, the Sniper can snipe the worm again for the final KB and then the worm will rush across the map and stun/dispel all the warriors/snipers. The bishop will then heal them.

This boss will be fun and challenging at the same time, and give a chance to nonbossers to boss.

When the boss dies, it will seduce everyone, then drop an equip in every one of the tunnels. GL picking up the drops? xD
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Messages In This Thread
Boss Prototype - by Alloy - 2008-08-06, 12:01 PM
Boss Prototype - by Corn - 2008-08-06, 12:22 PM
Boss Prototype - by Trinity - 2008-08-06, 12:22 PM
Boss Prototype - by randompeep - 2008-08-06, 01:00 PM
Boss Prototype - by Alloy - 2008-08-06, 01:12 PM
Boss Prototype - by Harrisonized - 2008-08-06, 01:31 PM
Boss Prototype - by Alloy - 2008-08-06, 01:38 PM
Boss Prototype - by MaxHudson - 2008-08-06, 01:42 PM
Boss Prototype - by randompeep - 2008-08-06, 01:45 PM
Boss Prototype - by Blankout - 2008-08-06, 01:53 PM
Boss Prototype - by Alloy - 2008-08-06, 03:05 PM
Boss Prototype - by Muse - 2008-08-06, 10:31 PM
Boss Prototype - by randompeep - 2008-08-06, 10:36 PM
Boss Prototype - by Alloy - 2008-08-06, 10:40 PM
Boss Prototype - by randompeep - 2008-08-06, 10:43 PM
Boss Prototype - by Alloy - 2008-08-06, 10:54 PM
Boss Prototype - by JezzaRules - 2008-08-08, 09:14 AM
Boss Prototype - by Cyanne - 2008-08-11, 08:28 AM
Boss Prototype - by Five Second Pose - 2008-08-16, 09:04 PM
Boss Prototype - by randompeep - 2008-08-16, 10:21 PM

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