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Tales of Vesperia/Eternal Sonata
#15
I kinda didn't want to spoil anything in vesperia, which is why I didn't say much about it's storyline. Here's some more info on vesperia then:

The main character tends to be serious and cool at the same time. You'll get a princess type character who isn't as annoying as Natalia was in Tales of the Abyss. The main character's dog also fights with you as a playable character. The rest of the characters I wont say much on, but they're each good in their own way.

There's a world map just like in Abyss. The combat system is slightly different. You get your usual free run you can run around the whole battle field in any direction instead of being stuck to lines all the time like in Symphonia. Unlike Abyss, everyone contributes to the same overlimit bar. At the beginning you can only fill up the bar once (level 1), but you get upgrades which let you fill the bar up to level 4. Here's some uses of overlimit (since it's different than in abyss):

lvl 1 overlimit: You can spam regular attacks and artes infinitely (until the timer runs out). Meaning that you can just spam the x button for however long you want during this time and you dont have to do the conventional combos. But most people use this for continuously spamming artes. Spells are also casted instantly but you still have to worry about the after delay of the spell cast.

level 2: All artes/basic attacks will pick up a downed enemy. Allows for contuining combos on enemies that you would knock down. (I almost never use this one). Everything from level 1 overlimit applies here as well.

level 3: TP consumption is reduced to 1 for all skills/spells. You are able to activate mystic artes (So long as you've gotten the skill "Special") by holding down the attack button during a Burst arte or an Arcane arte or an Altered arte. The last hit of the arte must connect with the enemy and you must be holding down the attack button to activate it. Level 2 and Level 1 overlimit properties still apply.

Level 4: You are immune to damage. (I don't use this one at all unless I'm in the coliseum solo on the hardest difficulty). Level 1~3 overlimit properties still apply.


Burst artes can be activated during any level of overlimit by holding down the arte button after using an altered or arcane arte.

When you go into overlimit (level #), only that character gets the effect. You can make all four characters use overlimit level 1 at the same time or you can make just one character go into any level of overlimit.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~

If you remember the EX spheres from symphonia, they have something similar in vesperia called Blastia. The stuff in the world pretty much runs on these. The story starts off when one gets stolen from the ghetto part of the main city which is where the main character is from. And then everything chains from there. I won't spoil much else.

Got any specific questions?
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Messages In This Thread
Tales of Vesperia/Eternal Sonata - by Sarah - 2009-11-06, 04:52 PM
Tales of Vesperia/Eternal Sonata - by JoeTang - 2009-11-06, 07:02 PM
Tales of Vesperia/Eternal Sonata - by shouri - 2009-11-06, 09:05 PM
Tales of Vesperia/Eternal Sonata - by Sarah - 2009-11-06, 09:20 PM
Tales of Vesperia/Eternal Sonata - by shouri - 2009-11-07, 12:12 AM
Tales of Vesperia/Eternal Sonata - by Ryanide - 2009-11-07, 01:15 AM
Tales of Vesperia/Eternal Sonata - by Sn1perJohnE - 2009-11-07, 02:01 AM
Tales of Vesperia/Eternal Sonata - by shouri - 2009-11-07, 03:05 AM
Tales of Vesperia/Eternal Sonata - by shouri - 2009-11-07, 04:11 AM
Tales of Vesperia/Eternal Sonata - by Sarah - 2009-11-07, 04:13 AM
Tales of Vesperia/Eternal Sonata - by Sarah - 2009-11-07, 04:56 PM
Tales of Vesperia/Eternal Sonata - by shouri - 2009-11-07, 05:35 PM

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