2009-11-02, 10:07 AM
LazyBui Wrote:I might be mistaken, but I think the 1-handed sword formula (at the VERY least) is in need of updating.
Both STR and DEX are far more potent for them now than with the old formula. I don't know when it changed or what, precisely, they did to it, but it's a lot more complicated.
Given 0 STR and Y DEX, the amount of bonus that Y gives seems to be based on either weapon attack. That sounds obvious at first, but let me explain what I mean, because I guarantee it's nonobvious.
Assuming we have 0 STR and 30000 DEX and a 17 attack weapon, the old formula was:
(30000) * 17 / 100, which should be 5100. The client currently reports 11100.
So you think "okay, the secondary stat must have a multiplier now." So you calculate it out to get the client displaying correctly and it's roughly 2.157, a really ugly multiplier.
Now take a 48 attack item.
(30000) * 48 / 100, which should be 14400. The client currently reports 20400.
If you calculate this one out, it returns another ugly multiplier of roughly 1.14167.
STR is no better. If you take our test cases of 17 attack and 48 attack with 30000 str instead of dex, you get:
Old formula: (30000 * 4 * [.1 * .9]) * 17 / 100 = 1836~20400
Client displays: 23976~44400
Old formula: (30000 * 4 * [.1 * .9]) * 48 / 100 = 5184~57600
Client displays: 44064~81600
Just plain changing the multiplier doesn't seem to come close to breaking even. There's something more complicated at work. I don't know if it's a change in the way things are truncated or rounded or what.
You have level 20 Blessing.
Scared me for a second there.

