I think a big buff to def would be nice.
It would make class gloves/shoes more useful for one thing. Right now, def is ignored completely because it essentially means nothing. So you take 40 less damage with class gloves on... well, monsters do 5000 damage. Now they do 4960.
What if def was changed to purely percentage based - at 0 def you take 100% damage, at 2000 def (current cap) ~25% or so (and no more of this bs warriors taking more damage than bowmen/thieves - more def should be more damage reduction period). That would make the equipment not need all-new stats, and at the same time, defense becomes much more useful.
The higher the theoretically possible damage reduction (I think max def is around 1100 for a warrior-shield equipped warrior - which would be about 65% damage taken) the higher base damage level 200 bosses can do. Sure, it's doing 50k damage - but cut 35% due to def, 15% due to achilles, (guardian doesn't affect damage taken btw - it's more like Fake) 20% due to PG, and you bring it down to 22000 damage.
Remember, DKs don't have stun, they don't have freeze, they can't snipe, avoid is low - the only way they save pots is by taking less damage in the first place. The higher hp the enemy has, the less likely they are to KO it before it strikes back. So what's so bad about giving them a little extra defensive power.
I do kinda see how Paladins would be near-unkillable but well.. they're always touted as the defensive warrior class. Maybe if defense didn't suck, that could actually mean something.
It would make class gloves/shoes more useful for one thing. Right now, def is ignored completely because it essentially means nothing. So you take 40 less damage with class gloves on... well, monsters do 5000 damage. Now they do 4960.
What if def was changed to purely percentage based - at 0 def you take 100% damage, at 2000 def (current cap) ~25% or so (and no more of this bs warriors taking more damage than bowmen/thieves - more def should be more damage reduction period). That would make the equipment not need all-new stats, and at the same time, defense becomes much more useful.
The higher the theoretically possible damage reduction (I think max def is around 1100 for a warrior-shield equipped warrior - which would be about 65% damage taken) the higher base damage level 200 bosses can do. Sure, it's doing 50k damage - but cut 35% due to def, 15% due to achilles, (guardian doesn't affect damage taken btw - it's more like Fake) 20% due to PG, and you bring it down to 22000 damage.
Remember, DKs don't have stun, they don't have freeze, they can't snipe, avoid is low - the only way they save pots is by taking less damage in the first place. The higher hp the enemy has, the less likely they are to KO it before it strikes back. So what's so bad about giving them a little extra defensive power.
I do kinda see how Paladins would be near-unkillable but well.. they're always touted as the defensive warrior class. Maybe if defense didn't suck, that could actually mean something.

