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#21
IllegallySane Wrote:No. It would be an alternative idea on allowing classes to have more HP without having to implement new equipment with ridiculous amounts of HP or having the STR = more HP idea. You just need to add a simple code for %-reduction on existing equipment. It's a way for archers/thieves/pirates who didn't get a chance to HP wash because they can't afford or didn't want to HP wash a chance to have higher survivability. It also would lead to whacky ideas of pure STR Bowman/Thief/Gunslinger builds for the sake of more HP. We already have enough of that from INT = MP, which is already how one gets more HP (HP washing). As for mages and warriors it only further reinforces what they are usually damaged more by: touch damage for warriors, and ranged attacked by mages. MAYBE raise damage of monsters by a little, but overall everybody will be able to take more hits than before.

Example: Current system requires ranged to have 10k HP buffed to live through Pink Bean. This is just ludicrous and screws over veteran players who didn't give a crap about adding AP to HP. With the new system, that 10k becomes ~6k ranged hits to the veteran player. This means that they can actually take a hit since an unwashed ranged at Pink Bean level should have about 7k HP with HB, while the hardcore washers aren't affected as much since they will just take slightly more damage if they are using twink equipment like a sauna robe (taking 7-8k) while still surviving.

I didn't mean buff up the damage on existing mobs, i meant on future ones. (black magician)

Thinking about it now though, i think 50% for warriors is way too much. Passive 50% reduction, and PG, and achilles, and guardian not to mention the highest base HP in the game means that heroes have to worry about next to nothing when fighting a boss. Paladins, not as much, and dark knights a lot more but it's still enough for them to zerk through anything.
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