2009-10-15, 01:59 AM
http://forums.asiasoftsea.net/showthread...t&t=701474
http://forums.asiasoftsea.net/showthread.php?t=701398
http://forums.asiasoftsea.net/showthread.php?t=701381
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In an apparent effort to wipe out the accounts of gold farmers, asiasoft decides to block anyone with large recent transactions..
apparently their criteria of large was so low, it resulted in thousands of blocked players.
inflation in the game market has resulted in items being sold at high prices. eg: for about 30 minutes of work, a high level party can pick up 4 zakum helms from the boss mob, sell them for 250m mesos (game currency) each. this is apparently enough to block some people from the game service.
others, who buy large amounts of the game @cash (SGD equivalent), to purchase a ticket to gambling in the in-game jackpot (gachapon) to get highly coveted items that can sell upwards of 600 million mesos... well, they get blocked too.
They apparently did not attempt to discern the relationship between @cash purchases correlated to mesos in possession. neither did they attempt a surgical strike by tracking ip addresses after performing a purchase from a goldfarmer's website. furthermore, it is not unreasonable to exclude NRIC verified accounts, since the vast majority of gold farmers that cause in game inflation are CHINA's commercial gold farms, that they are unlikely to have verified NRIC accounts.
(NRIC: National Registration ID card.)
http://forums.asiasoftsea.net/showthread.php?t=701398
http://forums.asiasoftsea.net/showthread.php?t=701381
--
In an apparent effort to wipe out the accounts of gold farmers, asiasoft decides to block anyone with large recent transactions..
apparently their criteria of large was so low, it resulted in thousands of blocked players.
inflation in the game market has resulted in items being sold at high prices. eg: for about 30 minutes of work, a high level party can pick up 4 zakum helms from the boss mob, sell them for 250m mesos (game currency) each. this is apparently enough to block some people from the game service.
others, who buy large amounts of the game @cash (SGD equivalent), to purchase a ticket to gambling in the in-game jackpot (gachapon) to get highly coveted items that can sell upwards of 600 million mesos... well, they get blocked too.
They apparently did not attempt to discern the relationship between @cash purchases correlated to mesos in possession. neither did they attempt a surgical strike by tracking ip addresses after performing a purchase from a goldfarmer's website. furthermore, it is not unreasonable to exclude NRIC verified accounts, since the vast majority of gold farmers that cause in game inflation are CHINA's commercial gold farms, that they are unlikely to have verified NRIC accounts.
(NRIC: National Registration ID card.)

