2009-09-14, 12:59 AM
OB3LISK Wrote:This is fun, but it's all still random. I failed ten 10% Claw with White Scrolls on my claw, I don't really fit into your program.
The keyword here is average (or, being more exact, expected value). If you want to scroll an item perfect infinite times, this will be the cheapest way to do so. You might get lucky on one try and hit some 30%s in a row, making it easier to make the item perfect, but the calculator calculates the cheapest way of making that item on average.
Heliocentric Wrote:Interesting calculator.
Thank you!

Cyanne Wrote:If you update this, add 15/65% scrolls with a selectable limit for reverse items/other untradeables due to the event coming up soon :o
Adding in 15% and 65% is fully possible, but those are untradeable, correct? So if I get you right, then you want me to add in a possibility to use 15% and/or 65%, but just a limited amount of them? Hmm...
I'll see what I can do, but that seems to be a rather nifty issue. I have to deliver some math-report today, so I can't really work with it atm.
Russt Wrote:Also, it just occurred to me that this can be used in interesting ways.
You can have it calculate the cheapest way to get 3 10/30%'s, then use the result as the item price and do 4 60/70%'s.
Hmm, actually I never thought of that, but the output will be correct, indeed.
Noah

