2008-07-24, 05:14 PM
MysticHLE Wrote:Personally, I think it's Nexon's intention to design Paladins like this.
Think of it this way: We're a cross between mage and warrior. DKs and Heros are better in smaller mobs (2-3), whereas Mages in general are better in big mobs of 6-15. A Paladin specializes in mobs of 4-6, and is weak against mobs of 2-3 like mages are. But we're still strong against single monster like our other warrior classes. It's just design...if you don't like it go make a Hero. If all classes in the game had similar damages and potentials, then this game would be more boring than it is. >_> It's also why we suck at bosses...mages suck at bosses, don't they? >.<
Magicians suck at bosses but make up for it in fast leveling. An archmage grinding all day can do a level a day at 15x without 2x. It's also the reason why many many level 100-120 people ask to pay archmages for parties at newties and such.
Paladins, like magicians, are weak in one department (training/partying) but they're stronger than archmages at bosses.
Lots of things in maplestory needs fixing overall though.

