2009-06-27, 10:17 PM
TehMatt Wrote:Personally, I rate them in this order.
Soul Master/Night walker (I love them both too much to say)
Striker
Flame Wizard
Windbreaker
Why?
Soul Master: Great damage, new fighting style for warriors (long range), HP, and they get a holy charge.
Night Walker: We all know how powerful low dex sins are, now add an extra 60/70 LUK by level 70. They also get a skill that can mob in second job, and FJ. Then they can train with poison. So what -- great damage AND great poison-training. The drawback I see to them though is venom. It just doesn't seem to do them justice.
Striker: They are powerful. 10k screw punches in 6X often times. They also get energy buster + energy charge. They sacrifice backspin/double uppercut, but w/e. These two skills are mostly used for their stun ability along with stun mastery. However, strikers get critical punch. That means no need to stun, which means criticals are that much easier. And you can do it at bosses. I also have to mention sharks' INSANE range -- it goes well off your screen. They also get two skills that are perhaps the most useful of viper skills, wind booster and barrage.
Flame Wizard: Not feeling it. I, personally, hate mages. They are incredibly boring to me, but that is personal opinion. Their poison like move is arguabley work since they can't overlap. You have to make sure your 2 curtains won't touch. Then they get their summon at 100 and have to wait all the way till 110 to get meteo. And their damage, like all mages. sucks at bosses. They have nothing to really bring to the table for otehr classes.
Wind Breaker: I despise this class. It seems to be the only class worse than their adventurer counterpart the whole way through. For me, it boils down to the lack of SE. That is the bride and joy for Bowman/Marksmen. They also mob close range in second job, that seems like it would be no fun.
Wow you convinced me not to make flame Wizard or Wind breaker and i was going to make both of them T_T

