2009-06-22, 07:57 PM
Jaruddd Wrote:You say that as though it would be easier to complete a full run without a few NLs on the attacking party. I don't see why it's so offensive that one PQ room in which the statue is of a thief wearing a claw requires a Hermit/NL instead of a CB/Shadower. It's really not that big of a deal.
As stated, you're going to need a couple NLs on any run anyway if you want it to be done in a reasonable period of time.
Devil Wrote:Actually after the Bstep upgrade (whenever we get it though... -.-), Shadowers outdamage NL's at the 3 bosses on the bottom with Bstep+BoT, since they hit 3 at once instead of only 1...
Also, How would you feel if that thief room was MASS filled with monsters that did 10k dmg? Then Night Lords couldn't even loot anything... NL's would scream all day that the thief room was bugged...
No, the thief room is just another Nexon failboat, being it intentional or not... it just fails... they should call it the Hermit/NL room, not the thief room...
P.S. The thief statue also wears a dagger btw...
I think Devil pretty much answered this. After the BS delay is fixed (and probably even now) it is clear that Shadowers outdamage NLs at the CWKPQ boss stage. And yes, I have been to runs with only 1/2 NLs, and their main purpose was for the thief room because I cannot do it. Ranged characters do not greatly speed up CWKPQs runs, but rather melee characters do.
To say the room was intentional like that may be true, but I only think that is because they might have intended to put Guardians on the edge so you can assaulter to them. The way it is currently set up, you cannot do so and so Shadowers cannot complete the THIEF stage.

