2009-06-19, 11:58 AM
singularity Wrote:Regarding stimulators:
The "Maker Guide" in MSEA (in-game guide similar to Beginner Guide, Pet Guide, etc.) explains an effect of using a stimulator that I haven't seen posted here yet.
Someone in MSEA flips through the Maker Guide at the beginning of the following YouTube video:
[youtube]9rou8DK6flg[/youtube]
So it looks like it's saying:
(1) From page 6: No stimulator means the item has an equal chance of being above/below average.
(2) From page 7: Using a stimulator removes the probability that the item stats are below average (before factoring in enhancement gems). But there is a chance that you are left with nothing.
However, it could just be a bad translation? Hopefully, someone from JMS and/or MSEA can report on experimentation with stimulators.
Actually, this makes sense because that's how stimulators work for the forging npc's in the game. It may come out better, but there's a chance you get no item and wasted all the materials... But I'll wait for sure to see if that's the confirmation or not.
Also, is +-9 really the range for stimulators? Is there a way to test/prove this? Since it's supposed to make it better than average, wouldn't that mean, following that the normal average can differentiate by 5, that it would be +-10?

