2009-04-21, 05:02 AM
Dusk Wrote:So even though Fury has a ridiculous range, you still can't avoid the stuns?
I don't see why Dispel matters, though, it takes like half a second to rebuff, whereas climbing around would take much more time. You don't rely on Magic Guard like mages, so it's not like you're screwed if you don't pay attention to your buffs.
Fury just barely catches the edge of its range. And I wasn't the one that suggested climbing for buffs. However, being high up, and being pretty much unable to fall without some human error, means dispel won't affect you, which, in the long run, saves more time. For the record, I have 4 buffs to restore each time (HB, Dragon Blood, Booster, and Maple Warrior). For harrisonized, while I mentioned that, it's not as obvious for someone who has only played ranged characters at Pap that his stuns/dispels have a melee-affecting range, and that it only goes to certain heights.
Also, Rush "can" dodge the stun/dispelling/1/1'ing attacks, but the timing is difficult and it wastes attacking time. When zerking, it also puts me a bit too close to Pap for comfort. Finally, his constantly changing hitbox tends to mess up Rush on a regular basis.

