2009-04-20, 10:41 PM
(This post was last modified: 2009-04-20, 10:48 PM by Kawasari Mimoto.)
Edited build to fix error regarding 26/26 ice+flame, now is 28/28, my bad. Also gave new dmg comparison between lv 28 ice/flame vs maxed ice/flame. Build should work wonders if I pull it off correctly and know where to train, and I do. Only area I have absolutely very little knowledge about would be some of the monsters in CWK.
PS: Regarding why I stopped at 13 Splitter temporarily, it is because 4 mobs + freeze status is fine, especially at newties / squids. Why? At newties 1, they spawn next to each other at times, but take in example, middle platform, only spawns 2 near the left-middle, etc. Squids spawns ranging from 1-5 from top to very middle-bottom. Very rarely does it spawn more than 5, unless we're talking about the very last platform here (Squids1 + Squids2). So I used my own experience from playing a Hermit and incorporated it into my Outlaw build, made sense to me, even if both are entirely different classes. Just change some things around. Hermit = hits hard, Outlaws = hits fast and use freeze + summons.
PS: Regarding why I stopped at 13 Splitter temporarily, it is because 4 mobs + freeze status is fine, especially at newties / squids. Why? At newties 1, they spawn next to each other at times, but take in example, middle platform, only spawns 2 near the left-middle, etc. Squids spawns ranging from 1-5 from top to very middle-bottom. Very rarely does it spawn more than 5, unless we're talking about the very last platform here (Squids1 + Squids2). So I used my own experience from playing a Hermit and incorporated it into my Outlaw build, made sense to me, even if both are entirely different classes. Just change some things around. Hermit = hits hard, Outlaws = hits fast and use freeze + summons.
