Dragon Roar ~ no slash/stab, uses spear/PA though
Primary: 4*STR
Secondary: DEX
I've been working on the monster damage formula but it's a lot more complicated than I initially expected.
A decent approximation is
base max: (atk^2)/120 + atk/15*classmod
base min: 0.945 * max
max = base max - 0.5*def
min = base min - 0.4*def
* classmod = 1 for warriors, 0.8 for thief, 0.7 for bowman, 0.4 for mages, 0.01 for beginners - may change by level, I haven't done extensive testing on low level characters because they die too fast on anything strong enough for the effect to be measurable.
The actual formula has 5 factors that I can find:
(monster)
[M]ATK
(player)
STR
[M]DEF
CLASS
LEVEL
The trouble is figuring out how these play off each other - what I do know is that there's a "baseline" defense/str, where a class takes normal reduction (0.5*def), and a "baseline" class specific increase to damage, which may or may not directly be affected by level (I've seen a chart that was in the wz that listed specifics for each class at certain levels but I can't confirm whether it's used).
STR and Defense are somehow working together, so that the ideal situation is to have as much as possible of both (higher STR = higher damage reduction per defense point). The extent of this is not currently known to me except for some vague formula which may or may not be accurate: 0.5*DEF+STR/2000*(DEF-K)
K is some value that seems to depend on class & level, I suspect it's in the range of 500 defense for high level warriors but other than that I can't say.
Primary: 4*STR
Secondary: DEX
I've been working on the monster damage formula but it's a lot more complicated than I initially expected.
A decent approximation is
base max: (atk^2)/120 + atk/15*classmod
base min: 0.945 * max
max = base max - 0.5*def
min = base min - 0.4*def
* classmod = 1 for warriors, 0.8 for thief, 0.7 for bowman, 0.4 for mages, 0.01 for beginners - may change by level, I haven't done extensive testing on low level characters because they die too fast on anything strong enough for the effect to be measurable.
The actual formula has 5 factors that I can find:
(monster)
[M]ATK
(player)
STR
[M]DEF
CLASS
LEVEL
The trouble is figuring out how these play off each other - what I do know is that there's a "baseline" defense/str, where a class takes normal reduction (0.5*def), and a "baseline" class specific increase to damage, which may or may not directly be affected by level (I've seen a chart that was in the wz that listed specifics for each class at certain levels but I can't confirm whether it's used).
STR and Defense are somehow working together, so that the ideal situation is to have as much as possible of both (higher STR = higher damage reduction per defense point). The extent of this is not currently known to me except for some vague formula which may or may not be accurate: 0.5*DEF+STR/2000*(DEF-K)
K is some value that seems to depend on class & level, I suspect it's in the range of 500 defense for high level warriors but other than that I can't say.

