2009-04-20, 05:33 PM
I have an idea about drop rates. Since the core routines of server software have to run say a million times a second, the drop rate variables are probably based on 16-bit integers. So rates would all be multiples of 1/(2^16) or 1/65536 or maybe 1/32768. So the rarest of the rare, chaos scrolls, nependeath honey and so on would be 1/65536, somewhat less rare scrolls 2/65536 or 3/65536, and so on.
Also, true random number approximations are computationally intensive. So more likely they use lookup tables of pseudo random sequences. Or maybe not so random. Many times I've not seen some item for several training sessions, then get a few of the item within a few minutes. I'm well aware that random doesn't always appear random, but still it makes you wonder.
Also, true random number approximations are computationally intensive. So more likely they use lookup tables of pseudo random sequences. Or maybe not so random. Many times I've not seen some item for several training sessions, then get a few of the item within a few minutes. I'm well aware that random doesn't always appear random, but still it makes you wonder.

