2009-04-20, 12:16 PM
(This post was last modified: 2009-04-20, 10:39 PM by Kawasari Mimoto.)
Using this build based on training-area preferences, and %-damage of each individual skills along with their usefulness.
At 75, stopped to put 1 point in Octo + Gaviota for testing purposes, that and dmg is capped at 160% at the time being. Afterwards, maxing out Burst Fire is just common sense. At 78, as you can see, I put 1 SP into Splitter, Flame, and Homing Beacon for testing purposes as well. I decided to get Ice Splitter to lv 13 as soon as I can because:
a) Planning to train at areas where there are small mob spawns, but with monsters with a lot of HP. Since Outlaws aren't exactly Hermits (and based on training on my Hermit, at Squids from 79-110, I know how to train at Squids, on a Hermit at least), they need something to back them up, this is where Splitter comes in. Freeze, shoot until duration of Splitter is almost out, freeze again, and so on.
b) Splitter 13 is 96% damage, and at 13, it can freeze and shoot up to 4 monsters. At Squids around lv 82, Squids1 normally won't spawn more than 4-5 Squids, unless it's at the very bottom platform.
I got Octo to 21 after because it's a 30 seconds duration, then decided to get Gaviota to 15 (don't plan maxing it, 4th job = Air Strike), afterwards, max Octo.
Octo + Gaviota + Splitter + Burst Fire will do well. Everything behind that, including in Flame + Homing is self-explanatory, as Homing should be maxed last (according from what I've read), and I wanted to keep Splitter/Flame as 28/28. Also, the difference wasn't 'a lot' when I accounted in 28 Flame/Splitter vs maxed Flame/Splitter. Thus, this is my build, rate and comment away.
PS: Around 95, is when I plan on going to Newties. I like to train at Squids, to be honest, less idiots.
Quote:Outlaw
70: 1 Burst Fire (1)
71: 3 Burst Fire (4)
72: 3 Burst Fire (7)
73: 3 Burst Fire (10)
74: 3 Burst Fire (13)
75: 1 Burst Fire (14) [160% dmg], 1 Octopus (1) , Gaviota (1)
76: 3 Burst Fire (17)
77: 3 Burst Fire (MAXED) [190% dmg]
78: 1 Ice Splitter (1) , 1 Flamethrower (1) , 1 Homing Beacon (1)
79: 3 Ice Splitter (4)
80: 3 Ice Splitter (7)
81: 3 Ice Splitter (10)
82: 3 Ice Splitter (13) [damage 96%; attack up to “4” monsters]
83: 3 Octopus (4)
84: 3 Octopus (7)
85: 3 Octopus (10)
86: 3 Octopus (13)
87: 3 Octopus (16)
88: 3 Octopus (19)
89: 2 Octopus (21) [Basic attack 164, for 30 seconds] , 1 Gaviota (2)
90: 3 Gaviota (5)
91: 3 Gaviota (8)
92: 3 Gaviota (11)
93: 3 Gaviota (14)
94: 1 Gaviota (15) [Basic attack 330, for 20 seconds] , 2 Octopus (23)
95: 3 Octopus (26)
96: 3 Octopus (29)
97: 1 Octopus (MAXED) , 2 Ice Splitter (15)
98: 3 Ice Splitter (18)
99: 3 Ice Splitter (21)
100: 3 Ice Splitter (24)
101: 3 Ice Splitter (27)
102: 1 Ice Splitter (28) , 2 Flamethrower (3)
103: 3 Flamethrower (6)
104: 3 Flamethrower (9)
105: 3 Flamethrower (12)
106: 3 Flamethrower (15)
107: 3 Flamethrower (18)
108: 3 Flamethrower (21)
109: 3 Flamethrower (24)
110: 3 Flamethrower (27)
111: 1 Flamethrower (28) , 2 Homing Beacon (3)
112: 3 Homing Beacon (6)
113: 3 Homing Beacon (9)
114: 3 Homing Beacon (12)
115: 3 Homing Beacon (15)
116: 3 Homing Beacon (18)
117: 3 Homing Beacon (21)
118: 3 Homing Beacon (24)
119: 3 Homing Beacon (27)
120: 3 Homing Beacon (MAXED)
28/28 Flame and Ice
Damage comparison:
Lv 28 Flame: MP -35; damage 154%, attack up to 6 monsters
Lv 30 Flame: MP -35; damage 160%, attack up to 6 monsters
Difference being 6%
Lv 28 Ice: MP -35; damage 126%; attack up to 6 monsters
Lv 30 Ice: MP -35; damage 130%; attack up to 6 monsters
Difference being 4%
Data taken directly off of Hidden-Street, none of the following information came from me.
At 75, stopped to put 1 point in Octo + Gaviota for testing purposes, that and dmg is capped at 160% at the time being. Afterwards, maxing out Burst Fire is just common sense. At 78, as you can see, I put 1 SP into Splitter, Flame, and Homing Beacon for testing purposes as well. I decided to get Ice Splitter to lv 13 as soon as I can because:
a) Planning to train at areas where there are small mob spawns, but with monsters with a lot of HP. Since Outlaws aren't exactly Hermits (and based on training on my Hermit, at Squids from 79-110, I know how to train at Squids, on a Hermit at least), they need something to back them up, this is where Splitter comes in. Freeze, shoot until duration of Splitter is almost out, freeze again, and so on.
b) Splitter 13 is 96% damage, and at 13, it can freeze and shoot up to 4 monsters. At Squids around lv 82, Squids1 normally won't spawn more than 4-5 Squids, unless it's at the very bottom platform.
I got Octo to 21 after because it's a 30 seconds duration, then decided to get Gaviota to 15 (don't plan maxing it, 4th job = Air Strike), afterwards, max Octo.
Octo + Gaviota + Splitter + Burst Fire will do well. Everything behind that, including in Flame + Homing is self-explanatory, as Homing should be maxed last (according from what I've read), and I wanted to keep Splitter/Flame as 28/28. Also, the difference wasn't 'a lot' when I accounted in 28 Flame/Splitter vs maxed Flame/Splitter. Thus, this is my build, rate and comment away.
PS: Around 95, is when I plan on going to Newties. I like to train at Squids, to be honest, less idiots.
